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A giant cave plugin for the Bukkit minecraft server
This project forked from rmichela/giantcaves
A giant cave plugin for the Bukkit minecraft server
___ _ _ ___ / _ (_) __ _ _ __ | |_ / __\ __ ___ _____ ___ / /_\/ |/ _` | '_ \| __| / / / _` \ \ / / _ | __| / /_\\| | (_| | | | | |_ / /___| (_| |\ V / __|__ \ \____/|_|\__,_|_| |_|\__| \____/ \__,_| \_/ \___|___/ Overview ================================= Giant Caves is a bukkit mod that creates giant underground caves in the world. The caves are generated using Perlin noise seeded by the world seed. Caves are unique to each world. Giant Caves is implemented as a bukkit block populator and is compatible with the vanilla world generator and most likely any world generation plugin that implements the chunk generator pattern. YMMV. Installation ================================= Drop GiantCaves.jar into the bukkit plugin directory. It will create its own configuration file with default configuration options. By default, Giant Caves is configured to populate the default world called "world". Configuration ================================= Within config.yml is a series of key/value pair blocks, one for each world under the "worlds:" key. To bind Giant Caves to a second world, copy the key/value pair block under the existing block. Below are extended descriptions of each of the configuration keys: name : world The name of a world to apply giant caves This value must match the name of the world in the bukkit.yml file for Giant Caves to attach sxz : 200 # Horizontal stretch (larger number = wider cave) This parameter controls the horizontal stretch of the Perlin density map. Making this value larger will stretch the caves horizontally, increasing both the size of the caves and the spacing between them. sy : 100 # Vertical stretch (larger number = taller cave) This parameter controls the vertical stretch of the Perlin density map. Making this value larger will stretch the caves vertically. cutoff : 62 Minimum Perlin density cutoff (-100 to 100) This parameter controls the Perlin density cutoff point between cave and not cave. Lowering this value will increase the overall volume and frequency of caves. Raising it will do the opposite. Values outside the range will be treated as the maximum or minimum values. miny : 6 Lower bound of cave zone The lowest block layer Giant Caves will populate. maxy : 64 Uppoer bound of cave zone The highest block layer Giant Caves will populate. debug : false Turns on invert mode for experimenting with config values (true/false) When set to true, Giant Caves will fill caves with stone instead of air. Use this feature in combination with an empty world generator like Null Terrain to visualize the generated cave structures. You can use this visualization to experiment with how the different configuration parameters change the structure of the caves. Null Terrain - https://github.com/Elizacat/NullTerrain Credits ================================= Written by Ryan Michela ([email protected])
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