Comments (1)
It's a symptom of something being wrong with your version of ue4/visual studio, not the plugin.
The pdb files are needed for debugging. Every time you rebuild, the old one gets deleted, the new one gets created. In your case, the old one gets renamed instead and they keep piling up.
In a debug build, you should only have one such file out of all of these. In a shipping build, probably zero.
Ask the question on the forums or answerhub. It's not caused by the plugin.
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Related Issues (20)
- UE4 Crash when executing the game. HOT 2
- Messages being joined HOT 2
- Failing to connect to server HOT 4
- Why inherit from actor? HOT 2
- Header or queries parameters HOT 1
- UE5.0 compatibility HOT 6
- Connecting with my custom TCP server HOT 1
- How to listen and receive data from server? HOT 2
- Need a release for 4.24 HOT 1
- ConnectionId has bug? HOT 3
- 5.2 HOT 1
- Received message data is not returned as complete HOT 2
- Connection problem
- Persistent connection through level HOT 4
- An explicit Category specifier is required HOT 1
- ck cashing HOT 2
- About TCP server api HOT 1
- Error When Using With HoloLens Project HOT 4
- Set SOCKET Options in Plugin HOT 2
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