Comments (2)
It seems to break if you connect directly the connect to disconnect with also connected the connection ID. Working now.
from ue4tcpsocketplugin.
I'm not sure whether you experienced the problem that I found or something else, but there is in fact a bug related to hitting Stop in PIE while a connection is being established.
This is because ATcpSocketConnection gets Destroyed, and the thread is still alive and sends a message (ExecuteOnDisconnected) through AsyncTask to the main thread, and as soon as we go into ExecuteOnDisconnected, "this" points to a random memory.
I'm working on a fix.
from ue4tcpsocketplugin.
Related Issues (20)
- Messages being joined HOT 2
- Failing to connect to server HOT 4
- Why inherit from actor? HOT 2
- Binaries folder consume lots of memory HOT 1
- Header or queries parameters HOT 1
- UE5.0 compatibility HOT 6
- Connecting with my custom TCP server HOT 1
- How to listen and receive data from server? HOT 2
- Need a release for 4.24 HOT 1
- ConnectionId has bug? HOT 3
- 5.2 HOT 1
- Received message data is not returned as complete HOT 2
- Connection problem
- Persistent connection through level HOT 4
- An explicit Category specifier is required HOT 1
- ck cashing HOT 2
- About TCP server api HOT 1
- Error When Using With HoloLens Project HOT 4
- Set SOCKET Options in Plugin HOT 2
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