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localizationue4's Introduction

Translation Editor for UE4

Screenshot

Compilation and runtime dependencies

  • Microsoft Visual Studio 2019
  • C# and .Net 4.0 or higher
  • Newtonsoft.Json 12.0 (via NuGet)
  • EPPlus 4.5 (via NuGet)

Features

  • Multiline editing (yes, UE4 still doesn't support it)
  • Export and Import from Excel files
  • Sort by any column
  • Search text

Usage

How to edit localizations in the program:

  • Gather and Compile translations in Unreal Engine 4
  • Open *.manifest file from [YOUR_PROJECT]\Content\Localization\Game
  • All *.archive files will be loaded automaticaly
  • Start editing. Press [Ctrl]+[Enter] to apply changes.
  • Save to *.manifest file. All *.archive files will be saved automaticaly.
  • Gather and Compile translations in Unreal Engine 4 again.
  • Enjoy :)

This program also allows exporting to Microsoft Excel, as well as reimporting back from it. Here's how to do it:

  • Open *.manifest file.
  • Press File -> Export... and program will create an Excel file.
  • You will get a single sheet document similar to this one: Excel
  • Untranslated cells will be highlighted in red. This allows the translator to find them quickly.
  • You can edit the document up until the line that says: --== !!! DO NOT TRANSLATE THE TEXT BELOW !!! == SERVICE DATA ==--
  • You can sort rows any way you like, but before reimporting you need to re-sort them by the first column.
  • When you are ready to reimport, start the program and select File -> Import.
  • Select File -> Save As... and save to your *.manifest file.
  • Don't forget to Gather and Compile translations in Unreal Engine 4 again.

Discussion

localizationue4's People

Contributors

codespartan avatar maltsevda avatar

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