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A visualization of cellular automata rules in the web

Home Page: https://cobyj33.github.io/automata

License: MIT License

HTML 0.86% CSS 2.78% TypeScript 96.10% GLSL 0.14% JavaScript 0.12%
automata automata-simulator automata-theory conway conway-game conways-game-of-life game-of-life main-project simulator for-blog

automata's Introduction

An online simulation and editor for different Cellular Automata, Currently supports Life-like and Elementary cellular automata

Maze, 2x2, Conway without Death, Seeds Elementary

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Help

If there is any immediate fix that I should add, I would love to hear it and will put it in as quickly as I can

Authors

@cobyj33

Version History

  • 0.1
    • Initial Release, supports both life-like and elementary cellular automata but is not the prettiest or most user friendly of ui's and controls

automata's People

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automata's Issues

Plans for the Future

No matter what I do I always end up working on some sort of Conway's Game of Life every few months...

Now, since I can somewhat understand GPU Programming, I should be able to write the simulation to leverage itself on the GPU rather than the CPU and actually understand what's going on, which shouldn't be too hard. The actual board itself will be represented as a 2D double buffered texture and there should be more configuration on how to display the board, including changing colors, themes, etc...

I'll also make it not ugly, as the top bar and everything else are indeed ugly. my bad y'all.
The end goal is really to support 3D Cellular Automata, but the end is as far as a marathon at this point

My main goal with this was to be able to make some sort of way to share creations with others of their Game Of Life creations and their automata simulations, but it's been about a year already and I hope the dream doesn't die.
As of now though, I just need to focus on making the actual program faster, it may move into a new repository if I deem it necessary though.

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