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Wraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such as enabling Anti-Aliasing or creating overlays in the game.

License: zlib License

C++ 61.40% C 38.60%

directx-wrappers's Introduction

DirectX Wrappers

Introduction

Wraps the main DirectX and Direct3D DLLs. It allows you to intercept calls to DirectX and Direct3D interface functions so that you can log API calls or you can add your own code into the game, such as enabling Anti-Aliasing or creating overlays in the game. Once you have compiled this you can simply copy the DLL into the same folder as the game's executable and it should load it as if it were the real DLL file. It still forwards all calls to the real one in System32, it just allows stuff to happen in between.

Wraps the following versions of DirectX:

  • DirectX 1-7, DirectDraw and Direct3D (ddraw.dll)
  • DirectX 8, Direct3D (d3d8.dll)
  • DirectX 9, Direct3D (d3d9.dll)
  • DirectSound and DirectSound8 (dsound.dll)
  • DirectInput (dinput.dll)
  • DirectInput8 (dinput8.dll)

I plan to add these DLLs soon:

  • d2d1.dll
  • d3d10.dll
  • d3d10core.dll
  • d3d11.dll
  • d3d12.dll
  • dxgi.dll

Note: It currently only works with 32bit games, but I may add 64bit support later.

License

Copyright (C) 2017 Elisha Riedlinger

This software is provided 'as-is', without any express or implied warranty. In no event will the authors be held liable for any damages arising from the use of this software. Permission is granted to anyone to use this software for any purpose, including commercial applications, and to alter it and redistribute it freely, subject to the following restrictions:

  1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
  2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
  3. This notice may not be removed or altered from any source distribution.

Code in this project is taken from:

Development

Development was done in C++ using Microsoft Visual Studio Community 2015.

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