Comments (5)
Many thanks in advance, for the joy voxglitch modules have brought to my creative workflow!
My pleasure!
I'm no coder and thus am wondering if they might be able to ever be ported somehow over into the upcoming Eurorack - 4ms MetaModule format?
I'm all for it, but unfortunately I don't have the time right now to do it. And when I theoretically get time, there's a slew of updates that I need to make to the rack modules that will need to take priority. Are there any specific modules that you would like to see ported to it? I'm open minded about having other developers help out, if there's anyone who would want to try it out. :-)
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well that's really great to hear its possible at least! my fingers are crossed they could be ported in good time...
and as far as the ones i think would be super useful for the community? XY, digital sequencer, grain fx, ghosts, and satanonaut - well i might be a bit biased as those are my all time favorites ;)
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Ghosts and Satanonaut might be a very possible! They're relatively straightforward when it comes to the user interfaces, which would be the difficult parts to port over. Digital Sequencer would be a real challenge. It's got a lot of custom drawn components and interaction. I'll keep this in the back of my head.
In the past, I've considered upgrading my modules, such as Digital Sequencer, with more features. However, more recently, I've been leaning toward keeping things simple and trying to make the modules as portable as possible. Maybe the next generation of AI will be able to make the changes for me. :-)
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having ghosts and satanaut would certainly be really awesome! as i don't think there will be many granular/glitchy effects options to begin with..
with metamodule- i have a feeling many modules from different devs - things that require a lot of mouse input (like XY, digital sequencer) would have to just have very limited functionality directly on the MM- mainly need to be fully setup on the laptop.. 4ms have stated several times "it will work best/be funnest to build the patches on the computer, then use the 8 hardware knobs to control a few things". or i guess in the case of your XY module, inputs could added that would allow one to patch up knobs to it and record x and y using the physical knobs? that could also be fun to have in VCV as well (recording via midi faders or whatever)... oops sorry to feature creep there ;) anyway, all fun stuff to think about!
well if when you ever have time to get around to porting any of these- if you want any help in the graphics dept, i was a graphic/ux designer for 20 years before going into audio full time so i'm happy to lend a hand there to ease the load if need be!
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if you want any help in the graphics dept, i was a graphic/ux designer for 20 years before going into audio full time so i'm happy to lend a hand there to ease the load if need be!
Thanks! Maybe someday we can collaborate on a module. :-)
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Related Issues (20)
- One Zero module -- can file be used to set CV out? HOT 16
- Grain Engine Mk2 V2.25 Loading WAV files Confusion HOT 11
- 2.26.1-lin-arm64 fails to open the module browser when installed. Crash/lockup. HOT 4
- Just FYI: Some warnings building mac arm with latest clang HOT 1
- Ghosts CPU usage HOT 3
- digital sequencer: problem with copy and past HOT 4
- Context menu option to load a folder containing samples not working in Groovebox, Cardinal VST3 (main) 23.02, REAPER v6.79, Windows 11 HOT 1
- Groovebox samples are stored in .vcv patch file as a link to user's file paths rather than in patch storage HOT 2
- snapEnabled for SAMPLE knob of GrainEngine MK2
- randomizeEnabled settings for Digital Sequencer XP channel buttons
- Ctrl-Shift-R to randomize on current channel in Digital Sequencer HOT 1
- Failed to load SVG HOT 5
- ArpSeq: Some Quantisation Roots & Scales Produce Unexpected Results
- ArpSeq: Tooltip Displays "Perfect Fifth Up" at fourth HOT 5
- XY doesn't respect right click menu range setting while recording HOT 1
- Looper playback is attenuated HOT 2
- Arpsequencer for Cardinal ?
- Wavbank & WavbankMC - Cardinal versions introduce ringing artifacts around 4khz when running at 48k - goes away when running at 44k HOT 1
- Samples Out of Order on Mac & Linux HOT 10
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