Coder Social home page Coder Social logo

voxglitch's People

Contributors

bret-2600 avatar brylie avatar clone45 avatar cosinekitty avatar falktx avatar remicollin avatar steverussell33 avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar

voxglitch's Issues

Digital Sequencer - Reset or Gate not working at all

Hi, I'm not sure if this was a feature regression, but as you can see in the attached video, neither Reset input or Gate output are working at all. I tried both Reset modes. It's v1.25.0 and I'm running VCV 1.1.6 on Windows.

VCV.Rack.v1.1.6.-.metal_rock.vcv.2021-03-31.10-58-12.mp4

latest pull fails to build, with solution

Greetings ! I'm on Ububtu 18.05 with GCC 7.5.0. The latest commit will failed with this error:

g++  -std=c++11 -Wsuggest-override   -fPIC -I../../include -I../../dep/include -MMD -MP -g -O3 -march=athlon-fx -funsafe-math-optimizations -Wall -Wextra -Wno-unused-parameter -DARCH_LIN  -c -o build/src/GrainEngineMK2Expander.cpp.o src/GrainEngineMK2Expander.cpp
In file included from src/GrainEngineMK2Expander.cpp:13:0:
src/GrainEngineMK2Expander/GrainEngineMK2Expander.hpp:1:10: fatal error: filesystem: No such file or directory
 #include <filesystem>
          ^~~~~~~~~~~~
compilation terminated.

The solution for pre-8.x GCC is:

#include <experimental/filesystem>

That works for me. You might want to add an #ifdef regarding the GCC version.

Best,

dp

Digital Sequencer (XP) expander for settings

Dear Bret,

This is a (very) low priority proposal for some potentially commerical/paid expander modules. The features are already available in Digital Sequencer and Digital Sequencer XP (aka DS(XP)) anyway but there may be users thinking of financially support you or would prefer some comfort in changing the parameters.

Currently the RANGE/SNAP/S&H settings are buried into the context menu. Moving the expander modules close to DS(XP) would

  • show the current settings and
  • allow instant modification of them manually or by the polyphonic inputs on the right.

Having polyphonic outputs they can also work as stand alone modules providing fixed voltages. (Similarly to BogAudio PolyCon.)

image

The currently used RANGE values ( 0 to 10, -10 to 10, 0 to 5, -5 to 5, etc.) are presented differently. The top columns could set the upper limit (i.e 1, 3, 5, 10) and depending the BI/UNI settings the lower limit could be mirrored (-1, -3 ,-5, -10) or simply 0. The result would be the same set of options found in DS(XP).It's just easier to work with this GUI.

I'm not sure that this proposal will make it to your development list but I thought to leave here a note anyway. I also wanted you to know that I appreciate the effort you put into your modules and I went bananas after having the chance for testing the alpha of Digital Sequencer XP. It's absolutely massive!

Best regards, Andras

Digital Sequencer crashing

DS is crashing Rack when clicking on it in the module browser

[4.885 fatal src/main.cpp:45] Fatal signal 11. Stack trace:
15: 1 Rack 0x00000001018a33cd _ZL18fatalSignalHandleri + 45
14: 2 libsystem_platform.dylib 0x00007fff6c8fe42d _sigtramp + 29
13: 3 ??? 0x0000000000000001 0x0 + 1
12: 4 Rack 0x000000010190746e _ZN4rack6widget6Widget4drawERKNS1_8DrawArgsE + 334
11: 5 Rack 0x00000001018cdfec _ZN4rack3app12ModuleWidget4drawERKNS_6widget6Widget8DrawArgsE + 92
10: 6 Rack 0x000000010190746e _ZN4rack6widget6Widget4drawERKNS1_8DrawArgsE + 334
9: 7 Rack 0x000000010190746e _ZN4rack6widget6Widget4drawERKNS1_8DrawArgsE + 334
8: 8 Rack 0x000000010190746e _ZN4rack6widget6Widget4drawERKNS1_8DrawArgsE + 334
7: 9 Rack 0x0000000101907769 _ZN4rack6widget10ZoomWidget4drawERKNS0_6Widget8DrawArgsE + 121
6: 10 Rack 0x000000010190746e _ZN4rack6widget6Widget4drawERKNS1_8DrawArgsE + 334
5: 11 Rack 0x000000010190746e _ZN4rack6widget6Widget4drawERKNS1_8DrawArgsE + 334
4: 12 Rack 0x0000000101903214 _ZN4rack2ui12ScrollWidget4drawERKNS_6widget6Widget8DrawArgsE + 52
3: 13 Rack 0x000000010190746e _ZN4rack6widget6Widget4drawERKNS1_8DrawArgsE + 334
2: 14 Rack 0x00000001018bb2f3 _ZN4rack6Window3runEv + 1395
1: 15 Rack 0x00000001018a2efa main + 1434
0: 16 Rack 0x000000010183c034 start + 52

v2: References to custom fonts are stored across frames

Your plugin stores references to custom fonts across frames. This leads to crashes in the VST when reloading a project.

For example (but there might be others):

Readout()
{
    font = APP->window->loadFont(asset::plugin(pluginInstance, "res/ShareTechMono-Regular.ttf"));
}

Please see the following link on how to resolve this issue and re-submit to the Library:
https://vcvrack.com/manual/Migrate2#2-1-Don-t-store-Font-and-Image-references-across-multiple-frames

Autobreak seg fault with patterns -V

sending negative voltage to autobreak pattern select mod port causes a segmentation fault. A guess: Likely index out of bounds.

Thread 21 received signal SIGSEGV, Segmentation fault.
[Switching to Thread 14204.0x3634]
0x00000000202de4b9 in Autobreak::process (this=0x2e528c90, args=...)
    at src/autobreak.cpp:278
278                                     float new_step = break_patterns[selected_break_pattern][break_pattern_index];
(gdb) bt
#0  0x00000000202de4b9 in Autobreak::process (this=0x2e528c90, args=...)
    at src/autobreak.cpp:278
#1  0x000000000049e3a7 in rack::engine::Engine_stepModules (threadId=0,
    that=<optimized out>) at src/engine/Engine.cpp:269
#2  0x00000000004a08a5 in rack::engine::Engine_step (that=<optimized out>)
    at src/engine/Engine.cpp:346
#3  rack::engine::Engine_run (that=<optimized out>)
    at src/engine/Engine.cpp:448
#4  rack::engine::Engine::<lambda()>::operator() (__closure=<optimized out>)
    at src/engine/Engine.cpp:482
#5  std::__invoke_impl<void, rack::engine::Engine::start()::<lambda()> > (
    __f=...) at C:/msys64/mingw64/include/c++/9.2.0/bits/invoke.h:60
#6  std::__invoke<rack::engine::Engine::start()::<lambda()> > (__fn=...)
    at C:/msys64/mingw64/include/c++/9.2.0/bits/invoke.h:95
#7  std::thread::_Invoker<std::tuple<rack::engine::Engine::start()::<lambda()> > >::_M_invoke<0> (this=<optimized out>)
    at C:/msys64/mingw64/include/c++/9.2.0/thread:244
#8  std::thread::_Invoker<std::tuple<rack::engine::Engine::start()::<lambda()> > >::operator() (this=<optimized out>)
    at C:/msys64/mingw64/include/c++/9.2.0/thread:251
#9  std::thread::_State_impl<std::thread::_Invoker<std::tuple<rack::engine::Engine::start()::<lambda()> > > >::_M_run(void) (this=<optimized out>)
    at C:/msys64/mingw64/include/c++/9.2.0/thread:195
#10 0x000000006fd42441 in ?? () from C:\msys64\mingw64\bin\libstdc++-6.dll
#11 0x0000000064945092 in pthread_create_wrapper ()
   from C:\msys64\mingw64\bin\libwinpthread-1.dll
#12 0x00007ff8228ab04a in msvcrt!_beginthreadex ()
   from C:\WINDOWS\System32\msvcrt.dll
#13 0x00007ff8228ab11c in msvcrt!_endthreadex ()
   from C:\WINDOWS\System32\msvcrt.dll
#14 0x00007ff822e77bd4 in KERNEL32!BaseThreadInitThunk ()
   from C:\WINDOWS\System32\kernel32.dll
#15 0x00007ff824daced1 in ntdll!RtlUserThreadStart ()
   from C:\WINDOWS\SYSTEM32\ntdll.dll
#16 0x0000000000000000 in ?? ()
Backtrace stopped: previous frame inner to this frame (corrupt stack?)
(gdb)

Digital Sequencer mk2 (poly) proposal

I see increasing interest in polyphonic modules and solutions.

Have you ever considered to reshape your great Digital Sequencer with

  • polyphonic STEP input
  • polyphonic RESET input
  • all sequence length (LEN) are moved to the context menu
  • the old selection buttons are replaced with a big black TRACK SELECTOR knob
  • the old short keys are replaced and 1-9 would access relevant tracks
  • polyphonic CV output
  • polyphonic GATE output

image

Suggestions about new digital sequencer

Hello,
Thanks a lot for this new module !
2 suggestions:
a draw mode for the gate sequencer ? same as the values one, can be useful to create all step speeder?
A way to choice voltage output ? -5/5, -10/10, 0/10 or maybe better 2 range knobs ? min/max

Digital Sequencer probability

Hi, first thanks a lot for your great modules, Digital Sequencer is the sequencer I use the most: easy to use, very visual and lot of possibilities.
To do it really perfect I would like to have probability for each step ( like in the image?); I think it would be the only sequencer in vcv with this possibility...
digital sequencer probability

Please think about it, I know it's lot of work to make (or change) module, so again thanks a lot.
All the best,
Matthieu.

Invalid module tags in plugin.json

[voxglitch] Issues found in `plugin.json`:

autobreak: invalid module tags: 
-- Valid tags are defined in https://raw.githubusercontent.com/VCVRack/Rack/v1/src/tag.cpp

Digital Sequencer expander (scene editor)

Dear Bret,
The Digital Sequencer looks clean and simple. It fits very well into any patch. But I'd like to propose an expander module that assists programming of a specific usage of the module.

image

The knob on the top allows you to select a step (1-32). The six buttons would allow you to modify the relevant gates (ON/OFF) of the six sequences. The six knobs would similarly allow you to set the target CV for that step/scene.

The playback is the same as now. (I'll try to create a short video to demonstrate.) It practically allows creation of upto 32 scenes. But the editing/programming part would be much simpler with this expander.

Best regards, Andras

the hover keyboard feature interrupts movement

I love these modules, thanks ;)
One issue with Digital Sequencer; when navigating a patch using keyboard control, the hover feature interrupts movement, often introducing unwanted changed to the sequencer. Perhaps the hover keyboard controls could be activated by a click on the module first,. instead of always being active.

running win10,. .

Autobreak: Pitch is offset for loops not 120 BPM

If a .wav file does not have a BPM of 120 it will not set to the correct pitch when loaded. For example:

Load a .wav with a tempo of 98 bpm, 120 BPM will pitch the loop up, however setting the BPM to 98 will pitch the loop down. If a loop has a bpm which is outside the range of the string value it could be impossible to pitch to the loops correct pitch.

Suggestion:

Have an Offset for the string value, so setting this offsets will change the string only. As most .wav files may contain the BPM in the string. Where the .wav does not contain the BPM value in the file name it can be calculated by counting the beats and sending the EOC to a module with BPM detection.

or

Auto detection might be another way, have a button to disable the bpm until the End Of Cycle, if number of bars is known for a loop this could update the BPM, but you would have to manually set the bars this way. Perhaps a context menu "Number of bars >" and a drop down menu.

Loading Sounds into WAV BANK Crashes Rack

Rack 1.1.6
Voxglitch 1.6.0
Windows 10

I grabbed a random group of sounds from my library and put them in a folder. The total size of the folder was 246MB. Varying file sizes from 731KB to 34MB.

Upon identifying the folder from WAV BANK's context menu, I get the spinny wheel for about five seconds and then Rack barfs.

Once I deleted the largest files from the folder, WAV BANK appeared to successfully load them, but then several seconds later, Rack crashed again. Total folder size this time: 58MB

Hazumi: Feature Request

I like using Hazumi to sequence drums as you can get some great rhythms out of it. What would be nice if you could control each of the column lengths using CV.

Provide a way to support you (donate)

Seeing the general appreciation of the community I'd suggest you to add a 'Donate' option in the context menu of your modules. Or alternatively issue a non-free (expander or blank) module.

Not expecting you receiving a fortune but it'd be nice to have a way to show our support this way.

Regards, Andras

1.9.0: Build failure on Linux

[voxglitch] Building plugin on platform linux...src/GlitchSequencer.cpp: In member function 'std::tuple<bool, bool, bool, bool, bool> CellularAutomatonSequencer::step()':
src/GlitchSequencer.cpp:177:36: error: converting to 'std::tuple<bool, bool, bool, bool, bool>' from initializer list would use explicit constructor 'constexpr std::tuple< <template-parameter-1-1> >::tuple(_UElements&& ...) [with _UElements = {bool&, bool&, bool&, bool&, bool&}; <template-parameter-2-2> = void; _Elements = {bool, bool, bool, bool, bool}]'
         return {t1, t2, t3, t4, t5 };
                                    ^
src/GlitchSequencer.cpp: In member function 'std::tuple<bool, bool, bool, bool, bool> CellularAutomatonSequencer::calculate_next_state()':
src/GlitchSequencer.cpp:242:9: error: converting to 'std::tuple<bool, bool, bool, bool, bool>' from initializer list would use explicit constructor 'constexpr std::tuple< <template-parameter-1-1> >::tuple(_UElements&& ...) [with _UElements = {bool&, bool&, bool&, bool&, bool&}; <template-parameter-2-2> = void; _Elements = {bool, bool, bool, bool, bool}]'
         };
         ^
make: *** [build/src/GlitchSequencer.cpp.o] Error 1
make: *** Waiting for unfinished jobs....
FAILED

Hazumi: right-click menu addition

Bret, I gather life has taken you away from VCV Rack module coding ... but should you ever get back to it, would you please add an option in the Hazumi module's right-click menu to set all of the column's trigger locations to top, bottom or both? Having to set each one individually is a bit tedious. By the way, https://paulpomeroy.bandcamp.com/track/harmony wouldn't have been created without this module, so thank you for that. (See https://patchstorage.com/pendupenta/ for how it was used.)

Old version of Autobreak with Seq included

Hola Bret,
I have a problem; I did a very nice track with your Autobreak with seq included.. but now I cannot open it with the new version... I have download the old version 1.2.1 but Vcvrack says it can find Autobreak..
There is a way to use the old version?

Thank you
Eduardo

Digital Sequencer: Dragging Action Crashes VCV Rack

Digital.Srquencer-Rack.Crash.mp4

I found a repeatable action that crashes Rack. If I click on an active Gate cell and then drag the mouse to the left without releasing the mouse button, Rack crashes when the cursor reaches the left edge of Digital Sequencer.

Groovebox mutes

It would be nice to have a way to easily mute individual samples from going to the main output. You normally don't want the sound to go to the main stereo outs if you are using the channels direct output.

Please update documentation

Please update the docs for this plugin, especially Grain Engine & Grain FX! They look good, sound great, but some explanation of these modules is sorely needed, especially knobs & CV inputs.

Thanks for this excellent plugin!

Build failure on Mac platform

[voxglitch] Building plugin on platform mac...src/DigitalSequencer.cpp:842:37: error: invalid suffix 'd' on floating constant
            value = clamp(value, 0.0d, DRAW_AREA_HEIGHT);
                                    ^
src/DigitalSequencer.cpp:859:37: error: invalid suffix 'd' on floating constant
            value = clamp(value, 0.0d, DRAW_AREA_HEIGHT);
                                    ^
2 errors generated.
make: *** [build/src/DigitalSequencer.cpp.o] Error 1
make: *** Waiting for unfinished jobs....
FAILED

Enhancement Requests

I really like this mod but would like it more if you added a control to change direction of playback, random, pendulum, etc. Thanks for all you work.

Compiler error with GCC-11

When I try compiling your voxglitch plugin with GCC-11 (linux) I get the following errors:

src/Common/AudioFile.h:586:73: error: ‘numeric_limits’ is not a member of ‘std’
  586 | sample = (T) sampleAsInt / static_cast<float> (std::numeric_limits<std::int32_t>::max());
...

I was able to fix it with the following:

diff --git a/src/Common/AudioFile.h b/src/Common/AudioFile.h
index 1eda1f0..766f8e3 100644
--- a/src/Common/AudioFile.h
+++ b/src/Common/AudioFile.h
@@ -31,6 +31,7 @@
 #include <unordered_map>
 #include <iterator>
 #include <algorithm>
+#include <limits>
 
 // disable some warnings on Windows
 #if defined (_MSC_VER)

Based on the following from: https://www.gnu.org/software/gcc/gcc-11/porting_to.html

Header dependency changes
Some C++ Standard Library headers have been changed to no longer include other headers that they do need to depend on. As such, C++ programs that used standard library components without including the right headers will no longer compile.

The following headers are used less widely in libstdc++ and may need to be included explicitly when compiled with GCC 11:
• <limits> (for std::numeric_limits)
• <memory> (for std::unique_ptr, std::shared_ptr etc.)
• <utility> (for std::pair, std::tuple_size, std::index_sequence etc.)
• <thread> (for members of namespace std::this_thread.)

many of my previous .wav files are no longer working

I recently made a song using primarily vox glitch modules and when I downloaded the most recent update for the modules many of my .wav files will no longer open. I used the .wav files in other samples in VCV and they play with no issue. Some samples will load but the majority fail to load, I have even redownloaded but still face this issue.

WAV bank pitch shifting gets grainy on long samples

On long samples (over 1 minute 30 seconsd on my machine) the WAV bank pitch control gets more and more grainy the longer the sample is played. I looked at the code and I'm not sure why this happens, but my theory is that its due to storing sample position as a float rather than a double.

Digital Sequencer record trigger (hotkey 'b'?)

Could you please add one more shortcut to Digital Sequencer (and the future Digital Sequencer XP)?

Playing the sequence and pressing a hotkey (like 'b') could enter a beat/hit to the current sequence.

image

Digital Sequencer quick keys [minor fixes]

Hi,

Hoping that there's a slight chance :) that you'll review the code in the near future I'd like to draw your attention to a few minor but very handy possible enhancements.

Currently:

  • Up/Down arrows: When hovering over a bar in the CV sequencer, adds or removes .01 from the value for fine tuning.

It would make more sense to increase/decrease the value to the upper/lower value as set in the "Snap" settings. Could you please consider changing it accordingly?
On the other hand up/down keys are generally used for navigation on the VCV screen. Could you please change the quick key for Shift-Up/Down?
What about Ctrl-Shift-Up/Down to increase/decrease all the values in the relevant sequence?

Currently:

  • r: When hovering over either the CV sequencer or gate sequencer, randomizes the pattern.
  • Shift - r: Same as above, but randomizes both.

I'd like to propose the introduction of 'c' and 'Shift-c' for clearing the CV or gate sequencer. I use your great Digital Sequencer too often and I have to admit that I need to restart my tune programming countless times.

Cheers, Andras

Fails to build with -Werror=format-security

Hi! When building voxglitch as part of cardinal, I have run into a build error due to unsafe use of format strings.

In file included from ../src/Rack/include/common.hpp:269,
                 from ../include/common.hpp:31,
                 from ../src/Rack/include/rack.hpp:22,
                 from ../include/rack.hpp:20,
                 from voxglitch/src/plugin.hpp:2,
                 from voxglitch/src/GrainFx.cpp:7:
voxglitch/src/Common/common.hpp: In member function ‘void Common::DEBUG_FLOAT(float)’:
../src/Rack/include/logger.hpp:13:45: error: format not a string literal and no format arguments [-Werror=format-security]
   13 | #define DEBUG(format, ...) rack::logger::log(rack::logger::DEBUG_LEVEL, __FILE__, __LINE__, __FUNCTION__, format, ##__VA_ARGS__)
      |                            ~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
voxglitch/src/Common/common.hpp:25:7: note: in expansion of macro ‘DEBUG’
   25 |       DEBUG(std::to_string(value).c_str());
      |       ^~~~~
In file included from ../src/Rack/include/common.hpp:269,
                 from ../include/common.hpp:31,
                 from ../src/Rack/include/rack.hpp:22,
                 from ../include/rack.hpp:20,
                 from voxglitch/src/plugin.hpp:2,
                 from voxglitch/src/GrainEngineMK2.cpp:8:
voxglitch/src/Common/common.hpp: In member function ‘void Common::DEBUG_FLOAT(float)’:
../src/Rack/include/logger.hpp:13:45: error: format not a string literal and no format arguments [-Werror=format-security]
   13 | #define DEBUG(format, ...) rack::logger::log(rack::logger::DEBUG_LEVEL, __FILE__, __LINE__, __FUNCTION__, format, ##__VA_ARGS__)
      |                            ~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
voxglitch/src/Common/common.hpp:25:7: note: in expansion of macro ‘DEBUG’
   25 |       DEBUG(std::to_string(value).c_str());
      |       ^~~~~
In file included from ../src/Rack/include/common.hpp:269,
                 from ../include/common.hpp:31,
                 from ../src/Rack/include/rack.hpp:22,
                 from ../include/rack.hpp:20,
                 from voxglitch/src/plugin.hpp:2,
                 from voxglitch/src/GrainEngineMK2Expander.cpp:6:
voxglitch/src/Common/common.hpp: In member function ‘void Common::DEBUG_FLOAT(float)’:
../src/Rack/include/logger.hpp:13:45: error: format not a string literal and no format arguments [-Werror=format-security]
   13 | #define DEBUG(format, ...) rack::logger::log(rack::logger::DEBUG_LEVEL, __FILE__, __LINE__, __FUNCTION__, format, ##__VA_ARGS__)
      |                            ~~~~~~~~~~~~~~~~~^~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
voxglitch/src/Common/common.hpp:25:7: note: in expansion of macro ‘DEBUG’
   25 |       DEBUG(std::to_string(value).c_str());
      |       ^~~~~

Digital Sequencer display [stat screen]

Dear Bret,
I secretly hope that you'll be able to dedicate some time to your old modules as V2 is approaching. Could you please modify the code that by pressing the active SEQ button it displays a read-only STAT screen instead of the CV columns? Something like that:

SEQ#1	STEPS: 16	S&H: ON 	SNAP: 12 	RANGE: 0 to 10
SEQ#2	STEPS: 32	S&H: ON 	SNAP: 16 	RANGE: -10 to 10
SEQ#3	STEPS: 16	S&H: OFF 	SNAP: 12 	RANGE: 0 to 1
SEQ#4	STEPS: 8	S&H: ON 	SNAP: 8 	RANGE: 0 to 10
SEQ#5	STEPS: 7	S&H: ON 	SNAP: 32 	RANGE: -5 to 5
SEQ#6	STEPS: 16	S&H: OFF 	SNAP: 8 	RANGE: 0 to 10

As simple as it looks it's not a fun change as you need to modify the UI. But this overview would be so useful opening older tunes and probably it'd also provide a neutral outlook for the playback/performance.

image

Regards, Andras

Extra step in Digital Sequencer on reset

Getting an extra step when you have a gate and a reset at the start of your sequence.

Seems like it's more likely to happen when you have more than one sequencer hooked up to the same reset button.

Digital sequencer 'gates'

Could you pass the STEP inputs through to the GATE outputs? It isn't really outputting gates as is, more fixed length triggers.

load fail

Fedora 23 Linux
VCV Rack v1.dev

After the latest pull:

[0.235 warn src/plugin.cpp:158] Could not load plugin ./plugins/voxglitch: Manifest contains module wavbank but it is not defined in the plugin

Thought you'd want to know. :) Great plugin, btw.

SamplerX3 new module proposal

Dear Bret,

I'd like to propose a new module. The main purpose is to provide a quick kick/snare/hat box that could be thrown into the mix for rough sketching of the rhythm section.

Most of its features are based on the lovely SamplerX8. (See TRG, POS, VOL, PAN, individual out, sum out).

But there are a few differences:

  • It's smaller and works with 3 samples only.
  • ON buttons are muting the TRG input. Please note the difference to SamplerX8 that used the ON button to mute the audio.
  • LOOP switch allows the sample to be looped. It would allow single cycle WAVs to be creatively used.
  • CHKD is a choke function that will stop playing the sample once any other sample gets a trigger. It is inspired by the sound of tunes prepared with old PC trackers like Scream Tracker, Impulse Tracker, Fast Tracker.
  • PITCH is a knob to set the playback speed.

image

I know that your hands are full with other projects (i.e. Digital Sequencer XP, Digital Programmer) now but I wanted to leave here a note. This small footstep module would be such a bless.

Best regards, Andras

module request: crossfading repeater

Hi,

The module I have in mind is basically like repeater with a little bit of grain engine. It plays 2 grains, with one grain fading in as the previous fades out. If it's not too much trouble, make it stereo.

This is to a certain extent styled on the morphagene.

Thanks for the awesome tools!

question on Hazumi PW

Dear Bret,
I'm wondering if there's any way to set the pulse width of the gates sent by Hazumi? Currently I use an external module for the task...
Regards, Andras

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.