Related Issues (20)
- Use deferred raycast to accurately replicate behaviour of projectile entity HOT 1
- Improve textures (incl. builtin guns, ammo, etc.) HOT 2
- Split shotgun-style fire (`splash`) from `mode` HOT 3
- Add support for weapon add-ons like scopes, suppressors, and extended mags
- Implement weapon inaccuracy HOT 5
- Ammo is still non-existent HOT 1
- Add more builtin guns
- Play sounds on more events HOT 1
- (Ab)use HUD elements to the maximum
- Add support for manual reloading
- (Ab)use stack count display in item slots to display size of clip
- Entity-based projectiles is inevitable... HOT 7
- Use Progressive Raycasting instead of Deferred Raycasting. HOT 7
- Trigger callbacks when projectile hits a target
- Convert to modpack; add builtin guns as separate mod HOT 1
- Automatic guns can "reload" twice
- Crash on shoot HOT 3
- Duplication Glitch HOT 1
- Walking + Firing = Self Shooting HOT 4
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