Comments (4)
Thanks for the clarification/confirmation
The code snippet above is incorrect, I used a debugger to trace through where its getting the vehicle name added, and this is where its happening:
Cataclysm-DDA/src/iuse_actor.cpp
Lines 4596 to 4624 in f7cce92
The assumption of the else statement is false This is a cable item with at least one connection already:
, where there should be no connection as the link over-extended and snapped off.
Also in the reset link, we don't remove the t_veh
pointer, and we can't use link_.reset();
as we need to keep the state that the link needs to be respooled.
Lines 13930 to 13940 in f7cce92
Thinking we can fix this by setting link().t_veh = nullptr
after line 13932, but open to suggestions
from cataclysm-dda.
Cataclysm-DDA/src/iuse_actor.cpp
Lines 4530 to 4536 in a7fd858
t_veh should be a nullptr, but somehow its referencing a solar panel
Edit Ignore the above this is incorrect
from cataclysm-dda.
I did connect it to solar panel on the roof (z=1) and then walked away (in the z=0), until the cable snapped.
Those should be the reproduction steps.
from cataclysm-dda.
/Confirm
This happens with any appliance it's connected to. The z level doesn't affect this at all. Also, it uses the name of the appliance if applicable which I'm not sure matters but it's something.
I couldn't unzip the included save, 7zip says the archive is corrupted. I've included a new one
- OS: Windows
- OS Version: 10.0.19045.4412 (22H2)
- Game Version: cdda-experimental-2024-05-25-0134 22d851b [64-bit]
- Graphics Version: Tiles
- Game Language: System language []
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food],
Portal Storms Ignore NPCs [personal_portal_storms],
Slowdown Fungal Growth [no_fungal_growth]
]
Tira-trimmed.tar.gz
from cataclysm-dda.
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