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IdleSol avatar IdleSol commented on September 23, 2024 1

We should not forget about the Exodii. As I understand it, this is now the main way to get bionics and install them.

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anoobindisguise avatar anoobindisguise commented on September 23, 2024 1

I agree that the big problem is that bionics are installed one-by-one. You should go to rubik and hand over like ten cbms for one (long) session of surgery, and an associated week or so of recovery or whatever. It's rather silly that currently they put you under, then open you up, shove an AA battery next to your pancreas, and then suture the wound, let the anesthetic haze wear off, and then turn you loose until you want another bionic (which is usually like. 5 seconds later)

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Mithrite avatar Mithrite commented on September 23, 2024

Just compiling thoughts:

  • damage on every surgery for affected bodypart(s)
  • variable based on roll, even for success
  • likewise for infection chance (pockets for antibiotics and anesthesia in autodocs would be nice, but I don't think multiple pockets in furn./tiles is supported, unless you treat it like the autoclave I suppose)
  • health damage
  • batch operations
  • stamina/speed reduction or the like as anesthesia wears off
  • longer term itchyness at bionic site as it heals
  • mutation "disabling" by surgical removal for certain addons like photophore, potentially reverted over time by MEND_ALL effects
  • wounds system integration obviously, once that's further along
  • variable results based on patient health and limb traits at time of surgery
  • variable results/etc based on surgery scale

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github-actions avatar github-actions commented on September 23, 2024

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. Please do not bump or comment on this issue unless you are actively working on it. Stale issues, and stale issues that are closed are still considered.

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