Comments (3)
IRL, w/ bandages, it would make sense that you'll be in pain. But w/ cure wounds, you aren't applying protection/absorbent material, you're mending the wound & growing flesh, so I'd expect for your nerve cells to calm down.
from cataclysm-dda.
The problem is that I don't think there's a perfect model of how much damage equals how much pain (though I could be wrong about that) so deciding how much pain each Cure Wounds restored would be somewhat arbitrary. I can also see an argument for phantom pain lingering beyond the direct healing of the wounds, nerves do weird things sometimes.
from cataclysm-dda.
The problem is that I don't think there's a perfect model of how much damage equals how much pain (though I could be wrong about that) so deciding how much pain each Cure Wounds restored would be somewhat arbitrary. I can also see an argument for phantom pain lingering beyond the direct healing of the wounds, nerves do weird things sometimes.
If there's no perfect model, i'll be fine with "just" a decent one :)
As stated i don't know how nerves would react to magical healing, but i would expect a large reduction in any lingering pain signals somehow still getting sent.
from cataclysm-dda.
Related Issues (20)
- NPCs steal in progress crafts when sorting HOT 1
- Bugged 'Conservation' of damage HOT 1
- `map_in_city` says you're not in a city when you very clearly are HOT 4
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- Bud: The program may crush when the vector items_ is empty in file /src/options.cpp. (static analysis report)
- Additional Proposals to Fix and Rebalance Survivor Gear HOT 26
- Remove/consolidate some lifestyle buffs
- Antibiotics and wounds for bionic surgery HOT 1
- [Xedra] Devil's Tail Spell doesn't seem to be attacking HOT 1
- Invisble traps are being avoided by npcs
- Socks,boots and underwear Variance
- Can't read memory cards HOT 2
- std::bad_alloc appeared and persists when loading save HOT 5
- 'Very Short' character suffers pain/injury from entering vehicle HOT 2
- A new action: `wait for stamina; smash; repeat`
- Cap/warn/interrupt high move penalties HOT 4
- Light Amp Goggles - Overlay Stopped working experimental build 2024-05-26-1716 HOT 5
- Add link to bombastickSlacks Doc reading website to the homepage of the wiki
- Scavengers cowl does not accept filters HOT 1
- Allow audit to player's max carry weight through game_balance.json HOT 3
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