Comments (28)
It's cause crash with function _send_chat_message.
from cleo-redux.
Can you enable LogOpcodes option in cleo.ini and show me the cleo_redux.log?
from cleo-redux.
Can you enable LogOpcodes option in cleo.ini and show me the cleo_redux.log?
22:43:49 [INFO] CLEO Redux 0.9.1 (x86)
22:43:49 [INFO] Copyright (c) 2021-2022, Seemann. Available under the license agreement at https://re.cleo.li/LICENSE.txt
22:43:49 [INFO] Visit re.cleo.li for news and updates.
22:43:49 [INFO] Host identified as San Andreas (1.0)
22:43:49 [INFO] Image base address 0x400000
22:43:49 [INFO] CleoConfig { log_opcodes: true, allow_cs: true, allow_js: true, check_updates: true, allow_fxt: true, allow_js_runtime_extensions: false, permission_level: Lax }
22:43:49 [INFO] Found another instance of CLEO. Compiled scripts support is delegated.
22:43:49 [INFO] Registering custom commands
22:43:49 [INFO] Registering unsafe command 0A8C WRITE_MEMORY with required permission mem
22:43:49 [INFO] Registering unsafe command 0A8D READ_MEMORY with required permission mem
22:43:49 [INFO] Registering unsafe command 0AA5 CALL_FUNCTION with required permission mem
22:43:49 [INFO] Registering unsafe command 0AA6 CALL_METHOD with required permission mem
22:43:49 [INFO] Registering unsafe command 0AA7 CALL_FUNCTION_RETURN with required permission mem
22:43:49 [INFO] Registering unsafe command 0AA8 CALL_METHOD_RETURN with required permission mem
22:43:49 [INFO] Registering command 0AB0 IS_KEY_PRESSED
22:43:49 [INFO] SDK version 1
22:43:49 [INFO] Loading plugins from C:\Users\dev.tntd2k2\Desktop\GTA SanAndreas Online\CLEO\CLEO_PLUGINS
22:43:49 [INFO] Meta version 0.211
22:43:49 [INFO] FXT files successfully loaded
22:43:51 [INFO] New event received: "init scripts"
22:43:51 [INFO] Started scanning the CLEO directory
22:43:51 [INFO] Found JS script C:\Users\dev.tntd2k2\Desktop\GTA SanAndreas Online\CLEO\[mem]autothuhoachluoi.js
22:43:51 [INFO] Successfully loaded [mem]autothuhoachluoi.js and created a script with the name "[mem]au"
22:43:51 [INFO] ["[mem]au"] wait(0)
22:43:51 [INFO] ["[mem]au"] wait(1000)
22:43:52 [INFO] ["[mem]au"] wait(250)
22:43:52 [INFO] ["[mem]au"] wait(5000)
22:43:57 [ERROR] script [mem]au has timed out after the default timeout of 2 seconds
22:43:57 [INFO] LastCommandDebugInfo { id: 2726, input: [Int(65893968), Int(507447824), Int(5), Int(0), Int(0), Int(16777215), Int(0), String("/time"), Int(8)], output: [], if_result: false }
22:43:57 [INFO] script "[mem]au" has been disposed
from cleo-redux.
function _say and _send_command return call with string "DĀ”"
from cleo-redux.
Another problem with Memory.CallMethod is when i call
CallMethod(address: int, struct: int, numParams: int, pop: int, ...funcParams: number[]): void;
Memory.CallMethod(_address, _struct, 5, 0, 0, _color, 0, _message, 8);
...funcParams must be [0, _color, 0, _message, 8] but it was [8, _message, 0, _color, 0]
from cleo-redux.
...funcParams must be [0, _color, 0, _message, 8] but it was [8, _message, 0, _color, 0]
where do you see [8, _message, 0, _color, 0]
? From your log it is
22:43:57 [INFO] LastCommandDebugInfo { id: 2726, input: [Int(65893968), Int(507447824), Int(5), Int(0), Int(0), Int(16777215), Int(0), String("/time"), Int(8)], output: [], if_result: false }
Int(0), Int(16777215), Int(0), String("/time"), Int(8)
from cleo-redux.
Also passing string arguments into call functions is not supported, I'm wondering how it could have worked in 0.9.0, since those methods only accept integer numbers as arguments
from cleo-redux.
...funcParams must be [0, _color, 0, _message, 8] but it was [8, _message, 0, _color, 0]
where do you see
[8, _message, 0, _color, 0]
? From your log it is22:43:57 [INFO] LastCommandDebugInfo { id: 2726, input: [Int(65893968), Int(507447824), Int(5), Int(0), Int(0), Int(16777215), Int(0), String("/time"), Int(8)], output: [], if_result: false }
Int(0), Int(16777215), Int(0), String("/time"), Int(8)
I converted a snippets from ugbase.eu
This is snippets in opcode
:_send_chat_message
if
0AA2: 2@ = "samp.dll"
then
0085: 3@ = 2@
3@ += 0x2ACA10
0A8D: 3@ = readMem 3@ sz 4 vp 1
0085: 4@ = 2@
4@ += 0x67650
0AA6: call 4@ struct 3@ num_params 5 pop 0 params 0 0@ 0 1@ 8
end
0AB2: 0
I have reversed the params to correct it.
screen-recorder-thu-feb-24-2022-23-35-32.mp4
from cleo-redux.
In JavaScript you should pass the arguments in the same order your target function expects.
https://re.cleo.li/docs/en/using-memory.html#calling-foreign-functions
In SCM code they are reversed, but not in JS. Does it make sense?
from cleo-redux.
So if 8
is the first argument in the method you have been calling, then your code is correct in this part.
Don't pay much attention to the order in the log
from cleo-redux.
I think the only issue here is that you pass string argument directly to the function. It should not work.
Was it working 100% in 0.9.0?
from cleo-redux.
I think the only issue here is that you pass string argument directly to the function. It should not work.
Was it working 100% in 0.9.0?
It was. 100%.
screen-recorder-thu-feb-24-2022-23-43-38.mp4
from cleo-redux.
Ok, I will look into it
from cleo-redux.
thanks for the detailed report
from cleo-redux.
in 0.9.0 call_method was handled by CLEO Library that supports string arguments for this command. That is why your script worked.
Since 0.9.1 CLEO Redux handles call_method command with its own implementation that only supports number arguments. That is what confused me, as I knew string arguments have not been supported yet.
I will look into adding string arguments support in CLEO Redux.
from cleo-redux.
@tntd2k2 please test with 0.9.2
from cleo-redux.
@x87 Now Memory.Read() return wrong value with dll.
P/s: Game memory work fine only return false value with dll.
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from cleo-redux.
@tntd2k2 thanks for the report. I need to clarify a few things first.
- Was the initial issue with string arguments resolved? Does it work now?
- Is the second issue with Memory.Read reproducible on 0.9.1?
from cleo-redux.
@tntd2k2 thanks for the report. I need to clarify a few things first.
- Was the initial issue with string arguments resolved? Does it work now?
- Is the second issue with Memory.Read reproducible on 0.9.1?
- Because of Memory.Read() issue so i can't test with samp.dll but i have tested with
Get gxt text address by gxt name
and it worked.
from cleo-redux.
from cleo-redux.
Sometimes it crash when i use Memory function with game address.
P/s: Tested on 0.9.1 and same error in 0.9.2
SA-MP Log:
SA-MP 0.3DL
Exception At Address: 0x0046444C
Exception: 0xC0000005 - Access violation writing location 0xFDC2C523
Registers:
EAX: 0x00005243 EBX: 0x00A43C78 ECX: 0x14AAE5C0 EDX: 0x3F477660
ESI: 0x00C1AEB8 EDI: 0x6A465243 EBP: 0x00000001 ESP: 0x073AF2B0
EFLAGS: 0x00010246
Backtrace:
0x0046444C in gta_sa.exe
0x6A46DEB5 rust_eh_personality+0x1C875 in cleo_redux.asi+0x1DEB5
0x6A46DEF0 rust_eh_personality+0x1C8B0 in cleo_redux.asi+0x1DEF0
0x6A451534 in cleo_redux.asi+0x1534
0x6A472038 rust_eh_personality+0x209F8 in cleo_redux.asi+0x22038
0x6A46C02E rust_eh_personality+0x1A9EE in cleo_redux.asi+0x1C02E
0x6A47BC78 UpdateCompareFlag+0x698 in cleo_redux.asi+0x2BC78
0x6A469C41 rust_eh_personality+0x18601 in cleo_redux.asi+0x19C41
0x6A477B3E rust_eh_personality+0x264FE in cleo_redux.asi+0x27B3E
0x6A483E69 UpdateCompareFlag+0x8889 in cleo_redux.asi+0x33E69
0x6A451339 in cleo_redux.asi+0x1339
0x6A4B4F01 UpdateCompareFlag+0x39921 in cleo_redux.asi+0x64F01
0x6A51C01A UpdateCompareFlag+0xA0A3A in cleo_redux.asi+0xCC01A
0x6A51BD01 UpdateCompareFlag+0xA0721 in cleo_redux.asi+0xCBD01
0x6A5097C4 UpdateCompareFlag+0x8E1E4 in cleo_redux.asi+0xB97C4
0x6A51CB86 UpdateCompareFlag+0xA15A6 in cleo_redux.asi+0xCCB86
0x6A51C095 UpdateCompareFlag+0xA0AB5 in cleo_redux.asi+0xCC095
0x6A56F065 UpdateCompareFlag+0xF3A85 in cleo_redux.asi+0x11F065
0x6A536053 UpdateCompareFlag+0xBAA73 in cleo_redux.asi+0xE6053
ASI plugins:
audio.asi
cleo.asi
cleo_redux.asi
MobileHud.asi
NormalMapFix.asi
OutFitFix.asi
samp.asi
SAMPGraphicRestore.asi
ShellFix.asi
StreamMemFix.asi
GTASA.WidescreenFix.asi
Cleo:
3dtext.cs
adminlist.cs
cmd.cs
Lag_03DL.cs
Wallhack RGAME.cs
Address code: 89 B4 90 60 99
Before address code: 8B 33 0F B7 C7
Stack:
+0000: 0x6A46DEB5 0x14AAE5C0 0x01BEEE38 0x00000AA8
+0010: 0x6A46DEF0 0x00000001 0x14AAE5C0 0x00000003
+0020: 0x6A451534 0x6A472038 0x14AAE5C0 0x00000AA8
+0030: 0x6A46C02E 0x01BEEE38 0x14AAE5C0 0x00000AA8
+0040: 0x0AA84D2E 0x366F1A40 0x00000040 0x00000001
+0050: 0x6A47BC78 0x6A612034 0x073AF30C 0x6A612034
+0060: 0x366F1D58 0x6A469C41 0x366F1D7A 0x073AF4D0
+0070: 0x073AF4D0 0x073AF380 0x14AAE5C0 0x073AF450
Game work: 421 sec
Pos: -2596.146240 2273.310059 8.314998
Game Version: US 1.0
Memory: 572 MB
Stream memory: 137/1024 MB
Windows 10 64 bit
Redux_log:
01:50:51 [INFO] Successfully loaded [mem][dll]3dtextlabel.js and created a script with the name "[mem][d"
01:50:51 [INFO] Loading JS runtime extensions from C:\Users\dev.tntd2k2\Desktop\San Andreas\CLEO\CLEO_PLUGINS
01:50:51 [INFO] ["[mem][d"] wait(0)
01:50:51 [INFO] ["[mem][d"] wait(1000)
01:50:52 [INFO] loading dynamic library samp.dll
01:50:52 [INFO] ["[mem][d"] wait(250)
01:50:54 [ERROR] script [mem][d has timed out after the default timeout of 2 seconds
01:50:54 [INFO] LastCommandDebugInfo { id: 2728, input: [Int(6946896), Int(12694336), Int(1), Int(0), String("CRED445")], output: [], if_result: false }
01:50:54 [INFO] script "[mem][d" has been disposed
from cleo-redux.
It's difficult to narrow down a particular problem especially dealing with screenshots.
Let's focus on a single command that is not working in your opinion. I assume it's
let _chat_info = Memory.Read(_library + _SAMP_CHAT_INFO_OFFSET_03DL, 4, true);
- What are the input arguments to this function: what is the value of
_library
and what is the value of_SAMP_CHAT_INFO_OFFSET_03DL
? - What is the result stored in
_chat_info
? - What is the actual value at this address if you read it with Cheat Engine?
Please test with 0.9.2
from cleo-redux.
const _library = DynamicLibrary.Load('samp.dll')
const _SAMP_CHAT_INFO_OFFSET_03DL = 0x2ACA10
2, 3. I think it was problem in DynamicLibrary.Load
DynamicLibrary.Load('samp.dll') = 497865208
Memory.Read(_library, 4, true) = 61734912 (give another value when reload script)
samp.dll value in cheat engine = 9460301 (4 bytes)
from cleo-redux.
Are you using dylib plugin ? Check if there is dylib.cleo in CLEO_PLUGINS. If yes, try without it.
from cleo-redux.
Are you using dylib plugin ? Check if there is dylib.cleo in CLEO_PLUGINS. If yes, try without it.
@x87 It's work well when remove dylib.cleo (include string argument)
from cleo-redux.
so DynamicLibrary.Load
in dylib.cleo has been implemented in a way that is incompatible with the CLEO Library. What's returned as a result is not an initial address of the library code in the memory, so you can't use it to directly access the library code with Memory.Read
.
from cleo-redux.
so
DynamicLibrary.Load
in dylib.cleo has been implemented in a way that is incompatible with the CLEO Library. What's returned as a result is not an initial address of the library code in the memory, so you can't use it to directly access the library code withMemory.Read
.
That's right.
from cleo-redux.
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