Comments (4)
- Use text commands to display "missing" at the end of the string:
All built-in commands of the game cannot directly output strings. It uses the call text to display the string, the parameter of the command is actually the "Key Name" of the string:
03E5 Text.PrintHelp(key: gxt_key)
Key string
CLEO1 Hello GTA
Text.PrintHelp('CLEO1')
It will display "hello GTA" correctly
If you are a player of the classic GTA trilogy, you should know how to use fxt files to customize text in CLEO. Unfortunately, currently CLEO Redux does not support custom text, so it has this problem. It may take a long time to support.
2.The length of "key name" is too long, causing the game to crash and report an error?
Same as above. "key name" is a short string. It certainly has a length limit.Because it only serves as a name
3.Turn off the subtitles displayed by the DISPLAY_TEXT command?
03F0 USE_TEXT_COMMANDS
Text.UseCommands(state: bool)
1=enable 0=Disable
There are many types of TEXT commands in the game, and they have independent close commands. All text commands with coordinates are closed with 03F0. In addition, when calling the texture command, you need to turn on
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I have a similar problem, SA:DE supports Chinese, but I don’t know what encoding it is, so every time I try to use them, I always get garbled characters.
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I have a similar problem, SA:DE supports Chinese, but I don’t know what encoding it is, so every time I try to use them, I always get garbled characters.
In fact, you cannot use Chinese. Because the name of the current Text command output is "key name", the game only uses English "key name". There is currently no command to directly display custom strings.
The fxt text of the classic GTA is currently not supported. Even if it supports, it is impossible to fill in Chinese directly. As you said, they have different encodings. But I don’t think it is necessary to support Chinese
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CLEO 0.8.5 supports FXT for custom text content
https://github.com/cleolibrary/CLEO-Redux/blob/master/using-fxt.md
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Related Issues (20)
- CLEO commands with multiple outputs don't work correctly HOT 2
- [Bully] `Clothing.BuildPlayer()` crashes the game HOT 1
- support "long strings" in III and VC if CLEO library is present HOT 1
- Add SAMPFUNCS functions support HOT 1
- cleo script to java script HOT 1
- For Installer (UAL Filename) HOT 8
- Is it possible to restore the original music using CLEO Redux in San Andreas Definitive Edition
- [STEAM] GTA Trilogy - Error Cleo Redux is and Ultimate ASI Loader HOT 2
- [Classic: San Andreas] - Events.cleo Plugin Conflict with VehFuncs HOT 14
- Incompatible with new GTA Vice City DE patch 1.0.17.39540 HOT 2
- [RGL] 1.1.2 Crashes San Andreas Definitive Edition when loading a Save. HOT 8
- CLEO Redux doesn't work for ReVC OpenGL x64 build and Re3 OpenGL x64 build HOT 1
- Raknet HOT 1
- Heli.Create should return type Heli HOT 3
- Type "label" in opcodes input HOT 1
- stack trace is wrong in typescript files
- fxt support in VC: DE HOT 1
- conversion error in Memory.Fn.ThiscallU8 HOT 2
- Fx.DrawCorona bug HOT 4
- Text operations bug in 1.2.1 HOT 7
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