Comments (2)
Should work now.
from libtas.
I never explained the change btw. Starting from v1.4.3, libTAS implements special code to add determinism for Unity titles, by detecting loading threads and waiting for them on main thread. It seems that for this game, one thread occasionally sleeps continuously for some reason instead being in its rest state (wait).
fcd8500 was breaking determinism on other Unity titles (Dandara at least), so I reverted the change and added a timeout. Now it runs fine, and you get very occasionally a .5 sec timeout.
from libtas.
Related Issues (20)
- Various Unsupported OpenAL Operations In Arma CWA HOT 2
- Some libTAS settings are reset after relaunching libTAS
- Marker's Don't adjust position when adding/deleting frames HOT 1
- Package 'qt5-default' has no installation candidate (on Ubuntu) HOT 1
- PopCap Games - Dynomite runs. but doesnt let me frame advance. HOT 4
- [Feature Request] Socket Communication Functions in Lua HOT 2
- Requires liblua 5.3-0 HOT 1
- Celeste64 hangs for a minute setting `CurrentThread.CurrentCulture` HOT 2
- Savestate Loading doesn't work in Celeste64, causes SIGSEGV in `ThreadManager.cpp` HOT 3
- Hacknet does not read inputs properly HOT 2
- On new ruffle versions, many x11 calls are not hooked HOT 1
- Advance/rewind on mouse wheel + RMB HOT 2
- Certain FMOD GameMaker games crash instantly on startup (Pizza Tower is unusable)
- "Remore markers" if there are several in the selection
- Semi-Inconsistent Lag Frames
- Enlarge commandline options field when increasing width of libTAS
- Audio problems with ruffle at certain framerates HOT 2
- No audio coming out of libTAS even if "Mute" is unchecked HOT 6
- Option to hide marker view HOT 1
- Ruffle + OpenGL has corrupted ImGui text HOT 1
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