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clementgallet avatar clementgallet commented on August 26, 2024

Good idea. I have one concern: on some games, frames can be rendered very slowly. So advancing frames with the mouse wheel should not buffer frame advance for each notch, because then you may have to wait for a long time before regaining control. So it would be more like: get one wheel event -> discard all remaining wheel events -> advance one frame -> get one wheel event, etc.

Edit: also, I'm not sure about rewind. What is the proportion of people that would use it, compared to the proportion of people that would trigger it by accident?

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vadosnaprimer avatar vadosnaprimer commented on August 26, 2024

In games that render very slowly this method may be less useful than simply clicking the first column to seek to the desired frame. But yeah wheel events should not be stacked and then fired, because that makes it very unpredictable. Only accepting the first event after the wait is the most logical.

By accident you mean during frame advancing? I don't remember ever accidentally scrolling in the wrong direction, and I use input roll editing since 2011.

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