Comments (3)
Writing into regular files is not prevented (be67570 and e9abac2).
from libtas.
Add more fileio hooks (cf72cfb), but still problems with Braid, probably because the savefile is modified in another way (deleted or truncated). So we must deal with this. A simple idea is to switch opening those files to readonly so we should have explicit error messages.
from libtas.
Change of strategy: now we make a copy of any file considered as a save file, and open the copy (66563ec). This is a much easier method and seems to work great.
from libtas.
Related Issues (20)
- Game crashes when loading savestates in FTL: Faster Than Light HOT 13
- Segfault in Ram Search HOT 5
- Ruffle: Can't encode the tas with `-g gl` argument HOT 4
- Add "save as default" to encode config options
- Don't add framerate fields to input when fps is constant HOT 2
- questions support + game support HOT 1
- Draw crosshair according to mouse coordinates in the movie HOT 4
- Audio problems with flash Tower Bloxx HOT 2
- Scrollwheel inputs in PICO8 Terra
- Crash under SDL_RenderPresent, only in XMonad HOT 1
- TMNT: Shredder's Revenge fails to launch on libTAS due to ISteamRemoteStorage error HOT 1
- Teslagrad hardlocks during gameplay load in LibTAS 1.4.3 and 1.4.4 but not 1.4.2 HOT 2
- Build failure due to C++17 use / lack of explicit standard setting HOT 1
- get_nprocs and get_nprocs_conf should be overriden
- `SDL_GetDefaultAudioInfo` not supported HOT 1
- Update loaded lua script on every run HOT 1
- Add scrollbar to the settings dialog if it's bigger than screen resolution HOT 2
- Make Settings its own menu HOT 2
- Savestates always crashing HOT 14
- Ruffle Only Opens Inside Of libTAS without "-g gl" HOT 2
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