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clementgallet avatar clementgallet commented on July 23, 2024

GameMaker games are not supported right now. The main reason is that the way the engine sleeps at each frame to get the correct framerate is by looping and getting the system time until it reaches a certain value. However, the tool only advances the time on frame boudaries (when the game draws on screen), so the game softlock.

You should be able to make the game running by checking in menu "Time tracking>Main thread>clock_gettime" or other items in "Main thread". When this hack is enabled, the tool will advance time by 1 ms for every hundred calls of the corresponding function by the main thread, to prevent the game from freezing in this particular scenario.

from libtas.

clementgallet avatar clementgallet commented on July 23, 2024

The ExeName now prints correctly, maybe by changing the exec* function used and how arguments are passed. Also, the game runs correctly by setting "Time tracking>Main thread>clock_gettime"

from libtas.

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