Comments (4)
Ok, feedback after the action makes sense.
Each action will have a feedback window that can be toggled to not appear anymore. The toggle sets a field in the save/load serializable field the game has.
from refugeewaves.
Accidentally the commits went to #117 -_-
from refugeewaves.
Ok, enough for a day. The big problem here is that the HelpPanel prefab does not store info about the other things it has to interact with. So I have to redo the system to toggle the panel on/off as the pause panel, instead of erasing the HelpPanel.
from refugeewaves.
And done.
from refugeewaves.
Related Issues (20)
- The game always begin in Year 1, Month 1, Week 2 HOT 16
- Add warning in the pause window about the game successfully being saved/loaded HOT 1
- Random events triggered by game stats? HOT 1
- If save/load does not work, the player must be warned HOT 1
- Creation of the Alpha 0 Release
- Use itch.io for a homepage for the project HOT 1
- Write down the project's vision
- Communicate my expectations
- Fix the UI HOT 12
- Add mandatory extra scene before the main menu HOT 1
- Clicking on the stuff to buy menu closes it HOT 3
- Pressing P in the keyboard, while on the Main Scene, should make the pause menu appear
- Update e-mail on "The One's Responsible" screen HOT 2
- Switch music that plays when a wave appears HOT 5
- Fix buttons from the main scene that are not working HOT 1
- Choose new music for the game HOT 5
- Review Events
- Improving the feedback to the user, part 2
- Fixing action button lack of highlight HOT 1
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