Comments (5)
Ok, so... what will be the substitute?
from refugeewaves.
"Create atmosphere/mood
This is referencing the emotion a player feels while experiencing your game. While the previous point pertained to making a space feel right in terms of physics, this point is in terms of emotion.
A large space can be awe-inspiring, majestic, threatening, magical, exciting, intense -- the list could go on forever. Every sound and note we hear has the ability to give an emotional impression, but only if we want it to, and know how to execute it well. Watch the opening to Bioshock on mute. It looks creepy, but this experience lacks any sort of visceral emotional response."
The sound that will play needs to be something somber and aquatic.
Tomorrow I will brainstorm what it should be.
from refugeewaves.
Ok, so... what I want?
from refugeewaves.
Ok. A boat hitting water. That's it. Just a boat, sounds of people, fish, water.
from refugeewaves.
Change of plans: no music.
from refugeewaves.
Related Issues (20)
- The game always begin in Year 1, Month 1, Week 2 HOT 16
- Add warning in the pause window about the game successfully being saved/loaded HOT 1
- Random events triggered by game stats? HOT 1
- If save/load does not work, the player must be warned HOT 1
- Creation of the Alpha 0 Release
- Use itch.io for a homepage for the project HOT 1
- Write down the project's vision
- Communicate my expectations
- Fix the UI HOT 12
- Add mandatory extra scene before the main menu HOT 1
- Clicking on the stuff to buy menu closes it HOT 3
- Pressing P in the keyboard, while on the Main Scene, should make the pause menu appear
- Update e-mail on "The One's Responsible" screen HOT 2
- Fix buttons from the main scene that are not working HOT 1
- Choose new music for the game HOT 5
- Improving the feedback to the user HOT 4
- Review Events
- Improving the feedback to the user, part 2
- Fixing action button lack of highlight HOT 1
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from refugeewaves.