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x16-loderunner's Introduction

LodeRunner for the Commander X16

This in-progress port is based on other open source LodeRunner ports: LodeRunner TotalRecall and LodeRunner for Roku.

This port is (so far ๐Ÿ˜„) being written in C using the CC65 toolchain. Also using the libX16 library for various utility functions and using the libX16Test library for unit tests.

Game Play

From the splash screen the following keys to select game options:

  • Cursor up/down select the world
  • Cursor left/right toggle sound
  • < and > adjust the game speed
  • - and + adjust the starting level

Use ENTER to begin play.

Use cursor arrow keys to move the runner, CTRL to dig left and ALT to dig right. Use ENTER to kill the runner if trapped.

Building and Running

Building requires the CC65 toolchain with r37 support (commit cbf0c1d) or later. Python3 scripts are used to build binary files from various assets. After cloning the repo, do the following:

git submodule update --init
cd libX16/src
make
cd ../../src
make all
/path/to/x16emu -prg lode_runner.prg

x16-loderunner's People

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x16-loderunner's Issues

SD image support

Support building an SD image containing the .prg and .bin files.

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