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possible memory leaks? about go-raylib HOT 3 CLOSED

chunqian avatar chunqian commented on August 21, 2024
possible memory leaks?

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Comments (3)

chunqian avatar chunqian commented on August 21, 2024

Sorry, I'm not on that server
I'll take a look at Valgrind Memory Check today and I'll find out why

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chunqian avatar chunqian commented on August 21, 2024
package main

// #include <stdio.h>
// #include <stdlib.h>
//
// static void myprint(char* s) {
//   printf("%s\n", s);
// }
import "C"
import "unsafe"

func main() {
  cs := C.CString("Hello from stdio")
  C.myprint(cs)
  C.free(unsafe.Pointer(cs))
}
valgrind test
==16236== LEAK SUMMARY:
==16236==    definitely lost: 0 bytes in 0 blocks
==16236==    indirectly lost: 0 bytes in 0 blocks
==16236==      possibly lost: 1,152 bytes in 4 blocks
==16236==    still reachable: 0 bytes in 0 blocks
==16236==         suppressed: 0 bytes in 0 blocks
==16236== Rerun with --leak-check=full to see details of leaked memory
package main

// #include <stdio.h>
// #include <stdlib.h>
//
// static void myprint(char* s) {
//   printf("%s\n", s);
// }
import "C"
// import "unsafe"

func main() {
  cs := C.CString("Hello from stdio")
  C.myprint(cs)
  // C.free(unsafe.Pointer(cs))
}
==16452== LEAK SUMMARY:
==16452==    definitely lost: 17 bytes in 1 blocks
==16452==    indirectly lost: 0 bytes in 0 blocks
==16452==      possibly lost: 1,152 bytes in 4 blocks
==16452==    still reachable: 0 bytes in 0 blocks
==16452==         suppressed: 0 bytes in 0 blocks
==16452== Rerun with --leak-check=full to see details of leaked memory

tools like valgrind donโ€™t understand Goโ€™s calling conventions or stack layout.

golang use cgo, valgrind's possibly lost is useless.

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 avatar commented on August 21, 2024

Thanks for clearing that up! That makes more sense.

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