Comments (3)
Sorry, I'm not on that server
I'll take a look at Valgrind Memory Check today and I'll find out why
from go-raylib.
package main
// #include <stdio.h>
// #include <stdlib.h>
//
// static void myprint(char* s) {
// printf("%s\n", s);
// }
import "C"
import "unsafe"
func main() {
cs := C.CString("Hello from stdio")
C.myprint(cs)
C.free(unsafe.Pointer(cs))
}
valgrind test
==16236== LEAK SUMMARY:
==16236== definitely lost: 0 bytes in 0 blocks
==16236== indirectly lost: 0 bytes in 0 blocks
==16236== possibly lost: 1,152 bytes in 4 blocks
==16236== still reachable: 0 bytes in 0 blocks
==16236== suppressed: 0 bytes in 0 blocks
==16236== Rerun with --leak-check=full to see details of leaked memory
package main
// #include <stdio.h>
// #include <stdlib.h>
//
// static void myprint(char* s) {
// printf("%s\n", s);
// }
import "C"
// import "unsafe"
func main() {
cs := C.CString("Hello from stdio")
C.myprint(cs)
// C.free(unsafe.Pointer(cs))
}
==16452== LEAK SUMMARY:
==16452== definitely lost: 17 bytes in 1 blocks
==16452== indirectly lost: 0 bytes in 0 blocks
==16452== possibly lost: 1,152 bytes in 4 blocks
==16452== still reachable: 0 bytes in 0 blocks
==16452== suppressed: 0 bytes in 0 blocks
==16452== Rerun with --leak-check=full to see details of leaked memory
tools like valgrind donโt understand Goโs calling conventions or stack layout.
golang use cgo, valgrind's possibly lost is useless.
from go-raylib.
Thanks for clearing that up! That makes more sense.
from go-raylib.
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