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A fighting and beat em up game engine for windows, linux, and macos written in C and uses OpenGL.

License: MIT License

Makefile 0.32% C 80.60% C++ 12.73% Python 5.90% CMake 0.45%
c c11 cpp cpp20 game-dev game-engine linux macos open-source opengl3 python-scripting sdl2 windows

crescent's Introduction

Hi, I'm Michael Smith, AKA Chukobyte

I'm a game developer that works on too many projects at once ๐Ÿค”! I enjoy developing games, game engines, and participating in game jams.

What I'm Working On Currently

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crescent's Issues

Editor - Implement export game project

First iteration of game export from the editor. Should generate a zip file of all the files needed to run the game project. The zip can contain flat files for this iteration.

Research and test built in coroutine/task support

Python api should be able to pass coroutines to be ran at different stages. For now we just have process and physics process. This task is to learn for learning the updated python async api as well as beginning to use coroutines. The goal should be to create a first pass at a coroutine/task library within the prototype project that can run coroutines. Functionality can be moved into the c side as needed later on.

Update docs - first pass

Update documentation with configuration, scene nodes, python scripting api, etc... Also rename some of the old 'roll back engine' references to the new name 'crescent engine'. Will complete more documentation within the second pass.

Create Prototype Game With Editor

Overarching task to create a prototype game with the editor. This is to shake out bugs and usability issues with the editor. Should end with generating concrete tasks.

Add default engine font

Add default engine font and have it accessible from the python api. When a text label is created dynamically with TextLabel.new(), the default font will automatically be assigned to the label.

Two Fighter Prototype - Discovery

Setting up a basic two character fighting prototype. Overarching task to test out fighting game mechanics with the current state of the engine. Will generate more tasks to support the prototype.

Create camera system

Create first iteration of the camera system. Should have a basic 2d camera with boundaries, viewport position, offset, and zoom

Cleanup `CMakeLists.txt`

Currently both the editor and the engine target compile the same .c files, the editor should just be linking the engine to get the implementation though.

Iterate on prototype fighter

Stuff like:

  • Implement attacking, blocking, damage animations
  • Update hitboxes
  • Make sure the game can scale up
  • etc...

Update docs - second pass

Needs to include:

  • All python api functions
  • Scene node description
  • Project file description
  • Editor Info

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