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CSE 511A: Introduction to Artificial Intelligence – Fall 2017

This is the collection of class assignments for CSE 511A: Introduction to Artificial Intelligence – Fall 2017 in Washington University. It is based on CS188 at UC Berkeley.

Project 1: General search algorithms

Goals

Help Pacman agent to find paths through his maze world, both to reach a particular location and to collect food efficiently.

  1. Depth-first search (DFS)
  2. Breadth-first search (BFS)
  3. Uniform-cost graph search
  4. A* graph search
  5. Implement a search problem CornersProblem
  6. Implement a consistent, non-trivial heuristic for CornersProblem
  7. Implement a consistent, non-trivial heuristic for FoodSearchProblem
  8. Suboptimal search

Project 2: Adversarial search

Goals

Design agents for the classic version of Pacman, including ghosts.

  1. Reflex agent
  2. Minimax agent
  3. Alpha-beta pruning
  4. Expectimax agent
  5. Better evaluation function

Project 3: Reinforcement learning

Goals

Implement value iteration and Q-learning.

  1. Value iteration
  2. Value iteration: parameter tuning #1
  3. Value iteration: parameter tuning #2
  4. Q-learning
  5. Q-learning: epsilon-greedy
  6. Q-learning: parameter tuning
  7. Q-learning: crawler
  8. Q-learning: training
  9. Approximate Q-learning

Project 4: Probabilistic inference

Goals

Design Pac-Man agents that use sensors to locate and eat invisible ghosts.

  1. Exact inference: stationary
  2. Exact inference: moving
  3. Greedy action
  4. Particle filtering
  5. Joint particle filtering: Bayesian network #1
  6. Joint particle filtering: Bayesian network #2

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