Code your sky-high adventures with flair!
Table of Contents
Flight-simulator_ruby is a captivating open-source project that offers a dynamic flight simulation experience. Key components like my_window.rb and game_window.rb establish a customizable game window with player controls and ship movement, enhancing user immersion. The lib/z_order.rb and lib/player_ship.rb files ensure smooth rendering and interactive gameplay, respectively. This project's strength lies in enabling users to pilot a ship in a visually-layered environment, showcasing the prowess of the Gosu library. Flight-simulator_ruby's value proposition lies in its engaging gameplay and immersive flight simulation capabilities.
Feature | Description | |
---|---|---|
โ๏ธ | Architecture | The project has a simple architecture based on managing a game window and player controls using the Gosu library for game development. It follows a straightforward design for rendering game elements and handling user input. |
๐ฉ | Code Quality | The codebase maintains a good level of quality and style, with well-structured classes and methods. It adheres to Ruby coding conventions and demonstrates clear logic flow. However, there may be opportunities for additional documentation and comments. |
๐ | Documentation | The project provides adequate documentation for core components such as the game window, player controls, and visual layer management. However, there is room for improvement in terms of overall documentation coverage, especially for more complex functionalities. |
๐ | Integrations | Key integrations include the Gosu library for game development. External dependencies mainly consist of standard Ruby libraries and modules such as 'rb'. These integrations enhance the project's capabilities for building interactive game experiences. |
๐งฉ | Modularity | The codebase demonstrates good modularity with separate files for managing different aspects of the game, such as window initialization, player ship control, and visual layer ordering. This modular approach enhances code maintainability and encourages reusability. |
๐งช | Testing | The project may benefit from incorporating testing frameworks such as RSpec or MiniTest to ensure code reliability and functionality. As of now, testing practices are not explicitly outlined within the repository contents. |
โก๏ธ | Performance | The efficiency of the project is reasonable, offering smooth player ship movement and responsive user controls. Resource usage appears to be optimized, providing a satisfactory gaming experience within the defined scope of the Flight Simulator Ruby project. |
๐ก๏ธ | Security | The project does not focus extensively on security measures, as it primarily aims to deliver a game development experience. However, standard data protection practices and access control mechanisms can be implemented as needed for enhanced security. |
๐ฆ | Dependencies | The project relies on external libraries such as Gosu for graphics and game development functionalities. Core dependencies include 'rb' and 'ruby', contributing to the foundational requirements for running the Flight Simulator Ruby project. |
๐ | Scalability | The project's scalability is moderate, capable of handling a certain level of traffic and user interactions. With additional optimization and performance enhancements, it can be further scaled to accommodate increased game complexity and user engagement. |
โโโ Flight-simulator_ruby/
โโโ game_window.rb
โโโ lib
โ โโโ player_ship.rb
โ โโโ z_order.rb
โโโ media
โ โโโ space.png
โ โโโ starfighter.bmp
โโโ my_window.rb
.
File | Summary |
---|---|
my_window.rb | Initiates a customizable game window using the Gosu library. Sets window dimensions and title. |
game_window.rb | Implements a game window with player controls, rendering, and event handling. Manages player ship movement and game state updates based on user input. Key components are player_ship, z_order, and media files. |
lib
File | Summary |
---|---|
z_order.rb | Defines visual layer order for game objects; enables proper rendering of background and player ship in the Flight Simulator Ruby project. |
player_ship.rb | Implements player ship movement and rendering in the game window. Handles ship rotation, acceleration, boundary constraints, and smooth movement. Contributing to the games interactive gameplay experience by enabling player ship control and visualization within the repositorys game architecture. |
System Requirements:
- Ruby:
version x.y.z
- Clone the Flight-simulator_ruby repository:
$ git clone https://github.com/christopherohit/Flight-simulator_ruby
- Change to the project directory:
$ cd Flight-simulator_ruby
- Install the dependencies:
$ bundle install
Run Flight-simulator_ruby using the command below:
$ ruby main.rb
Run the test suite using the command below:
$ rspec
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Contributions are welcome! Here are several ways you can contribute:
- Report Issues: Submit bugs found or log feature requests for the
Flight-simulator_ruby
project. - Submit Pull Requests: Review open PRs, and submit your own PRs.
- Join the Discussions: Share your insights, provide feedback, or ask questions.
Contributing Guidelines
- Fork the Repository: Start by forking the project repository to your github account.
- Clone Locally: Clone the forked repository to your local machine using a git client.
git clone https://github.com/christopherohit/Flight-simulator_ruby
- Create a New Branch: Always work on a new branch, giving it a descriptive name.
git checkout -b new-feature-x
- Make Your Changes: Develop and test your changes locally.
- Commit Your Changes: Commit with a clear message describing your updates.
git commit -m 'Implemented new feature x.'
- Push to github: Push the changes to your forked repository.
git push origin new-feature-x
- Submit a Pull Request: Create a PR against the original project repository. Clearly describe the changes and their motivations.
- Review: Once your PR is reviewed and approved, it will be merged into the main branch. Congratulations on your contribution!
This project is protected under the SELECT-A-LICENSE License. For more details, refer to the LICENSE file.
- List any resources, contributors, inspiration, etc. here.