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No-dependency OpenGL support library, which abstracts the processes of creating buffers and shaders

License: MIT License

Batchfile 0.18% C++ 88.18% Lua 6.76% C 1.98% GLSL 2.90%
cpp cpp-library glcore graphics-library graphics-programming library opengl opengl-library shaders

glcore's Introduction

Hello, I'm Chris ๐Ÿ‘‹

Iโ€™m currently working on lwlog - a very fast logging library. Feel free to check it out and don't be afraid to contribute and to post issues, I encourage you

I am interested in crafting library solutions in C++, metaprogramming and graphics programming.
Future projects of mine include a 2D rendering solution for developing 2D interfaces and a 3D game engine. As well as additional tools that they require.

I value open-source because such projects are not just products people can use for free, they also bear a responsibility - to be resources other people can learn from.

glcore's People

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glcore's Issues

Textures

A flexible texture abstraction needs to be added.

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