ares is a multi-system emulator that began development on October 14th, 2004. It is a descendent of higan and bsnes, and focuses on accuracy and preservation.
Official releases are available from the ares website.
Automated, untested builds of ares are available for Windows and macOS as a pre-release. Only the latest nightly build is kept.
g++ make pkg-config libgtk2.0-dev libcanberra-gtk-module libgl-dev libasound2-dev
ares supports additional audio drivers besides the ALSA drivers included above. Installing these additional packages will allow them to be selected in Settings > Drivers:
`libao-dev libopenal-dev'
By default, GTK2 is used, but support for GTK3 is available. You will need to install the additional package libgtk-3-dev
as well as specifying the command line option hiro=gtk3
at compile time.
If you would like to use SDL for input, you will need to install the following the libsdl2-dev
and libsdl2-0.0
packages and perform a clean build of ares. You should then be able to select SDL for input in the Settings > Drivers menu.
clang++ is now the preferred compiler for ares. If it is detected, the build will default to building with clang. It is necessary to install both the clang
and lld
packages. If you would like to manually specify a compiler, you can use the following option: compiler=[g++|clang++]
To build on Windows, using MSYS2 is recommended which can be download here. Follow the instructions on this page to install and setup an appropriate MINGW64 environment. Running the command:
pacman -S --needed base-devel mingw-w64-x86_64-toolchain
from the MSYS2 MSYS terminal should setup everything you need to compile ares. Note that in order to compile, you will want to be in a MINGW64 terminal window after install and setup is complete.
clang is available through Visual Studio (or Build Tools for Visual Studio) through its installer and can be used to build ares. You will still need to supply GNU make in this instance. MSYS2 also offers a clang environment. You will want to make sure you select the clangw64 option during installation of MSYS2 which should provide and additional CLANG64 pre-configured environment. Install the clang toolchain package from the MSYS2 terminal:
pacman -S mingw-w64-clang-x86_64-toolchain
Once complete, open a CLANG64 terminal window and proceed with building ares.
When building with clang, by default symbols will be generated for debug builds using an MSVC compatible format (CodeView) for use with Windows debugging tools. In order to generate GDB compatible symbols, specify the following option:
symformat=gdb
Check out the source code by running this command:
git clone https://github.com/ares-emulator/ares.git
From the root of the project directory run:
make -j4
-j#
indicates number of parallel build processes, and shouldn't be set higher than N-1 cores on your processor. Specifying this option can significantly decrease the time to build this project. There are multiple build types available and it defaults to an 'optimized' build. Build types can be specified using: build=[debug|stable|release|minified|optimized]
Build options can be found in the following two make files: nall/GNUmakefile desktop-ui/GNUmakefile
To start compilation from the beginning, run the following prior to compiling:
make clean
If you would like to build a subset of cores, you can specify the cores="core1 core2"
option. Currently available cores:
a26 fc sfc n64 sg ms md ps1 pce ng msx cv gb gba ws ngp spec
There is a single binary produced at the end of compilation which can be found in desktop-ui/out
. On OS's besides Linux, the Database
& Shader
directories are copied over here as well. On Linux, running make install
after compilation will copy these directories and binary into suitable locations (see desktop-ui/GNUmakefile for details). Alternatively, these directories can be copied from ares/Shaders/*
and mia/Database/*
.
When started from the command-line, ares accepts a few options.
Usage: ./ares [options] game
--help Displays available options and exit
--fullscreen Start in full screen mode
--system system Specify the system name
--shader shader Specify GLSL shader name to load (requires OpenGL driver)
The --system option is useful when the system type cannot be auto-detected. --fullscreen will only have an effect if a game is also passed in argument.
Example:
ares --system MSX examples.rom --fullscreen
- ares: emulator cores and component implementations
- desktop-ui: main GUI implementation for this project
- hiro: cross-platform GUI toolkit that utilizes native APIs on supported platforms
- nall: Near's alternative to the C++ standard library
- ruby: interface between a hiro application and platform-specific APIs for emulator video, audio, and input
- mia: internal ROM database and ROM/image loader
- libco: cooperative multithreading library
Please join our discord to chat with other ares developers: https://discord.com/invite/gz2quhk2kv