Coder Social home page Coder Social logo

giantcaves's Introduction

   ___ _             _       ___
  / _ (_) __ _ _ __ | |_    / __\ __ ___   _____ ___
 / /_\/ |/ _` | '_ \| __|  / /   / _` \ \ / / _ | __|
/ /_\\| | (_| | | | | |_  / /___| (_| |\ V /  __|__ \
\____/|_|\__,_|_| |_|\__| \____/ \__,_| \_/ \___|___/


Overview
=================================
Giant Caves is a bukkit mod that creates giant underground caves in the world. The caves are generated
using Perlin noise seeded by the world seed. Caves are unique to each world.

Giant Caves is implemented as a bukkit block populator and is compatible with the vanilla world generator
and most likely any world generation plugin that implements the chunk generator pattern. YMMV.


Installation
=================================
Drop GiantCaves.jar into the bukkit plugin directory. It will create its own configuration file with
default configuration options. By default, Giant Caves is configured to work with world managers like
Multiverse and My Worlds. To make Giant Caves work as a stand-alone plugin, set onlyUseWorldManagers
to false.


Configuration
=================================
Within config.yml is a series of key/value pair blocks, one for each world under the "worlds:" key. To bind
Giant Caves to a second world, copy the key/value pair block under the existing block.

Below are extended descriptions of each of the configuration keys:

  name   : world       The name of a world to apply giant caves
                       This value must match the name of the world in the bukkit.yml file for Giant Caves to attach

  sxz    : 200         # Horizontal stretch (larger number = wider cave)
                       This parameter controls the horizontal stretch of the Perlin density map. Making this value
                       larger will stretch the caves horizontally, increasing both the size of the caves and the
                       spacing between them.

  sy     : 100         # Vertical stretch (larger number = taller cave)
                       This parameter controls the vertical stretch of the Perlin density map. Making this value
                       larger will stretch the caves vertically.

  cutoff : 62          Minimum Perlin density cutoff (-100 to 100)
                       This parameter controls the Perlin density cutoff point between cave and not cave. Lowering
                       this value will increase the overall volume and frequency of caves. Raising it will do the
                       opposite. Values outside the range will be treated as the maximum or minimum values.

  miny   : 6           Lower bound of cave zone
                       The lowest block layer Giant Caves will populate.


  maxy   : 50          Upper bound of cave zone
                       The highest block layer Giant Caves will populate.


  debug  : false       Turns on invert mode for experimenting with config values (true/false)
                       When set to true, Giant Caves will fill caves with stone instead of air. Use this feature
                       in combination with an empty world generator like Null Terrain to visualize the generated cave
                       structures. You can use this visualization to experiment with how the different configuration
                       parameters change the structure of the caves.

                       Null Terrain - https://github.com/Elizacat/NullTerrain


Credits
=================================
Written by Ryan Michela ([email protected])

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.