Comments (4)
bug demos
Files were attached:
- batm_bug.zip (4385 bytes)
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Interesting. This is actually a bug in DOS dehacked. Take
a look here for a standalone example that demonstrates it;
http://www.soulsphere.org/random/dehacked\_broken.deh
Emulating this behavior would be rather difficult as it
relies on the memory arrangement of DOS dehacked.exe. I can
make Chocolate Doom print a warning if the behavior might be
triggered, though.
I've made a dehacked patch that will give you this behavior
under Chocolate Doom:
http://www.soulsphere.org/random/batman\_vanilla.deh
Unfortunately, there's a limitation in current versions of
Chocolate Doom that makes it impossible to load two patches
at once. I've committed a fix that allows multiple patches
to be loaded at once so this should appear in the next version.
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I've fixed this. Chocolate Doom now behaves exactly like DOS dehacked does. I submitted a dehacked patch to idgames that fixes Batman Doom under Vanilla Doom (and Chocolate Doom too), so you can play it under both.
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- status: open --> closed-fixed
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