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chisel's Issues

Feature Request - Stairs

From @aldra2012 on December 25, 2014 8:14

i was wondering if you could add grimstone stairs, or even more stairs. Btw love everything you have done with chisel keep up the great work!

Copied from original issue: Chisel-2/Chisel-2#69

Texture issues

Noticed this earlier: The Rusted Vent Technical block has the inner textures turned sideways. The non-rusted version is fine though.
2015-10-12_14 23 09

And although not actually a bug, Large Bricks are missing mortar between the two lower bricks, resulting in a really ugly tiling effect.
2015-10-05_13 12 24
Really, the edges of both sides of the bricks don't really match anyway.

EMC Support for ProjectE does not work

In the previous versions of Chisel 2 (2.5.0), the EMC Registration for ProjectE worked. I think it is not working because you changed the Mod ID from Chisel2 to Chisel. It does work in Equivalent Exchange 3, I tested it. I don't want to Custom EMC in all the Chisel things manually.
Sorry if I wrote the Chisel versions and branches etc. incorrectly, but these versions became very confusing to me.

Screenshots:
2015-09-12_22 11 31
2015-09-12_22 12 27

Chisel Version: 2.9.0.3

I will report it to ProjectE as well if you can't fix it.
If you need modlist, logs, or anything like that, tell me. Thanks for the help!

Add Blockpacks API

This will allow for modular chisel downloads and easy creation of blockpacks by third parties.

Details to come.

chisel 1.8 0.0.1 test results (missing textures, invalid outputs, etc)

I tested chisel in minecraft 1.8 with forge 11.14.3.1512 and NEI 1.0.5.104 (and dependencies). These are the results:

Chisel 3 1.8 0.0.1 bugs:

  • All items/blocks added by chisel are missing ENUS localised names and descriptions except White Antiblock
  • Missing textures:
    • chisel:itemChisel
    • chisel:end_stone:0
    • chisel:fantasy1:5 top
    • chisel:gold_block:0
    • chisel:factory:16 - 19
    • chisel:fantasy:16 - 27
  • some factory blocks (16-19) don't show up in NEI
  • some fantasy blocks (16-27) don't show up in NEI
  • no recipe for factory blocks (you can convert between them, but if they don't exist already in world, you can't get them)
  • no recipe for fantasy blocks
  • no recipe for aluminum blocks (probably fine)
  • no recipe for copper blocks (probably fine)
  • no recipe for bronze blocks (probably fine)
  • "Missing particle!" crash when breaking chiseled end stone
  • needs an NEI plugin to show chisel recipes
  • putting Sandstone (minecraft:sandstone:0), Chiseled Sandstone (minecraft:sandstone:1) or Smooth Sandstone (minecraft:sandstone:2) in the chisel yields minecraft:sandstone:32767 (should yield sandstone variants)
  • Oak Wood Planks (minecraft:planks:0) yields minecraft:planks:32767 (ditto for other vanilla wood planks)
  • Oak Sapling (minecraft:sapling:0) yields minecraft:sapling:32767 (ditto for other vanilla saplings)
  • Sand (minecraft:sand:0) and Red Sand (minecraft:sand:1) yield minecraft:sand:32767
  • Oak Wood (minecraft:log:0) yields minecraft:log:32767 and minecraft:log2:32767 (ditto for other vanilla logs)
  • Oak Leaves (minecraft:leaves:0) yields minecraft:leaves:32767 and minecraft:leaves2:32767 (ditto for other vanilla leaves)
  • Glass (minecraft:glass:0) yields itself twice and minecraft:stained_glass:32767
  • Chest (minecraft:chest:0) yields itself twice and other vanilla chests (ditto for other vanilla chests)
  • Chest -> Ender Chest is maybe OP
  • White Stained Glass (minecraft:stained_glass:0) yields itself, Glass (minecraft:glass:0) and minecraft:stained_glass:32767 (ditto for other vanilla stained glass)
  • Glass Pane (minecraft:glass_pane:0) yields itself twice and minecraft:stained_glass_pane:32767
  • Oak Wood Slab (minecraft:wooden_slab:0) yields minecraft:wooden_slab:32767 (ditto for other vanilla wooden slabs)
  • White Stained Glass Pane (minecraft:stained_glass_pane:0) yields itself, Glass (minecraft:glass:0) and minecraft:stained_glass_pane:32767
  • While you can convert between different vanilla wooden stairs just fine, you can't convert slabs, doors, fences, fence gates, planks, logs, leaves or saplings due to bugs and omissions.
  • Should add stone, granite and polished granite blocks since andesite and diorite are already in.
  • Can't convert between sandstone, red sandstone, stone brick, nether quartz and prismarine variants due to bugs and omissions.

Here's a crash report for the particle bug:

---- Minecraft Crash Report ----

WARNING: coremods are present:
  CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal.jar)
  CCCDeobfPlugin (unknown)
  NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
  CCLCorePlugin (CodeChickenLib-1.8-1.1.2.139-universal.jar)
Contact their authors BEFORE contacting forge

// Don't be sad. I'll do better next time, I promise!

Time: 06/10/15 10:03 PM
Description: Unexpected error

java.lang.RuntimeException: Missing particle!
    at net.minecraft.client.resources.model.SimpleBakedModel$Builder.func_177645_b(SourceFile:131)
    at net.minecraft.client.renderer.BlockRendererDispatcher.func_175020_a(BlockRendererDispatcher.java:63)
    at net.minecraft.client.renderer.RenderGlobal.func_174981_a(RenderGlobal.java:1851)
    at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1332)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1210)
    at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1035)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1056)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)


A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------

-- Head --
Stacktrace:
    at net.minecraft.client.resources.model.SimpleBakedModel$Builder.func_177645_b(SourceFile:131)
    at net.minecraft.client.renderer.BlockRendererDispatcher.func_175020_a(BlockRendererDispatcher.java:63)
    at net.minecraft.client.renderer.RenderGlobal.func_174981_a(RenderGlobal.java:1851)
    at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1332)
    at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1210)

-- Affected level --
Details:
    Level name: MpServer
    All players: 1 total; [EntityPlayerSP['Yorple'/2, l='MpServer', x=-527.53, y=56.00, z=-1826.25]]
    Chunk stats: MultiplayerChunkCache: 575, 575
    Level seed: 0
    Level generator: ID 01 - flat, ver 0. Features enabled: false
    Level generator options: 
    Level spawn location: -520.00,4.00,-1817.00 - World: (-520,4,-1817), Chunk: (at 8,0,7 in -33,-114; contains blocks -528,0,-1824 to -513,255,-1809), Region: (-2,-4; contains chunks -64,-128 to -33,-97, blocks -1024,0,-2048 to -513,255,-1537)
    Level time: 27085 game time, 222704 day time
    Level dimension: 0
    Level storage version: 0x00000 - Unknown?
    Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
    Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
    Forced entities: 2 total; [EntityPlayerSP['Yorple'/2, l='MpServer', x=-527.17, y=56.00, z=-1839.24], EntityPlayerSP['Yorple'/2, l='MpServer', x=-527.53, y=56.00, z=-1826.25]]
    Retry entities: 0 total; []
    Server brand: fml,forge
    Server type: Integrated singleplayer server
Stacktrace:
    at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:351)
    at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2503)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:374)
    at net.minecraft.client.main.Main.main(SourceFile:120)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:497)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

-- System Details --
Details:
    Minecraft Version: 1.8
    Operating System: Linux (amd64) version 3.16.0-38-generic
    Java Version: 1.8.0_60, Oracle Corporation
    Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
    Memory: 225461776 bytes (215 MB) / 507453440 bytes (483 MB) up to 1597243392 bytes (1523 MB)
    JVM Flags: 5 total; -Xmx1536M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
    IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
    FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1512 6 mods loaded, 6 mods active
    States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
    UCHIJAAAA   mcp{9.05} [Minecraft Coder Pack] (minecraft.jar) 
    UCHIJAAAA   FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1512.jar) 
    UCHIJAAAA   Forge{11.14.3.1512} [Minecraft Forge] (forge-1.8-11.14.3.1512.jar) 
    UCHIJAAAA   CodeChickenCore{1.0.5.36} [CodeChicken Core] (minecraft.jar) 
    UCHIJAAAA   NotEnoughItems{1.0.5.104} [Not Enough Items] (NotEnoughItems-1.8-1.0.5.104-universal.jar) 
    UCHIJAAAA   chisel{@VERSION@} [Chisel 3] (Chisel_DEV-MC1.8-0.0.1.3.jar) 
    Loaded coremods (and transformers): 
CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal.jar)
  codechicken.core.asm.InterfaceDependancyTransformer
  codechicken.core.asm.TweakTransformer
  codechicken.core.asm.DelegatedTransformer
  codechicken.core.asm.DefaultImplementationTransformer
CCCDeobfPlugin (unknown)

NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
  codechicken.nei.asm.NEITransformer
CCLCorePlugin (CodeChickenLib-1.8-1.1.2.139-universal.jar)
  codechicken.lib.asm.ClassHeirachyManager
  codechicken.lib.asm.RenderHookTransformer
    GL info: ' Vendor: 'X.Org' Version: '3.0 Mesa 10.1.3' Renderer: 'Gallium 0.4 on AMD RV620'
    Launched Version: 1.8
    LWJGL: 2.9.1
    OpenGL: Gallium 0.4 on AMD RV620 GL version 3.0 Mesa 10.1.3, X.Org
    GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.

    Using VBOs: No
    Is Modded: Definitely; Client brand changed to 'fml,forge'
    Type: Client (map_client.txt)
    Resource Packs: []
    Current Language: English (US)
    Profiler Position: N/A (disabled)

Transparent malfunctioning fan not animated

As the title says, the transparent malfunctioning fan (in the technical blocks) currently appears exactly the same as the still one. I tried to see if I could fix this with a resource pack texture, but it doesn't look like the malfunctioning transparent one actually has its own texture (the variant of the opaque one looks pretty neat though).

And while I'm here, I'll just say it'd be great to see some of the unused textures implemented sometime, like the "mechanical2" stuff, "symbolgold" in the unused folder, and the shingles!

Update Notification Tab & Info Tab

We should add an update notifier into the Chisel GUI... It'll help the users know that there's an update to Chisel but non-invasively unlike most mods who use the in-game chat...

API jar is a requested download on Curse Voice Launcher

Hi, I'm using Curse Voice Launcher to make modpack, so it tells me to update your mod, but it downloads the api jar, instead of downloading the real mod jar, so can you remove the API and the other jars, which aren't the mod itself, from your files list, please?

Transparent technical blocks probably shouldn't be glass

Transparent technical blocks don't drop anything when they're broken without silk touch. Their material is Material.glass even though stone and iron is not really glass :p

They are instances of BlockGlass, which can mess up other mods' expectations on them. For instance, with my glass shards mod, they will actually drop shards. Now I can easily special-case that on my side, but maybe they shouldn't be glass when the only thing they have common with it is the transparency.

Geostrata Smooth Quartz can be chiseled to vanilla Quartz

So, recently Reika enabled chiseling GeoStrata blocks. While it works properly with the cobblestone (which helps a lot to avoid a full inventory while mining), it seems like Chisel decided it's "Smooth Quartz", which is an Overworld variant, and really easy to find, can be converted to the vanilla, more rare Quartz block. This is an exploit which can seriously affect the progression with some other mods.

Could you please make it so this cannot be done?

Steps to reproduce:

  1. Make a new Forge Instance on your prefered launcher.
  2. Add DragonAPI, Geostrata, and Chisel.
  3. Put a Geostrata "Smooth Quartz" block into the chisel.
  4. Free Nether Quartz, and profit.

Thanks for reading :)

Sorry, forgot to add some required info! (And one more, sorry for multiple edits :S)

  • Forge Version: 1492 and 1517 (Happens in both)
  • Chisel Version: 2.9.1.7
  • DragonAPI/Geostrata Version: Both in v8g/v8b and v9a/v9a

Problem with new versioning scheme

Please see KillenCraft/Ancient-Trees#39 and the attached logs...

The new versioning scheme has broken compatibility with some mods...including Ancient Trees...

Technically, players should not have to upgrade their other mods to use the new version of chisel, right? There has been no API change...

Might I suggest appending CT to the end of the version string...this would make things right again.

[Suggestion] More Nether Brick Variants

Made some nether brick textures last night for no reason, then a friend suggested I bring it here as a suggestion. These textures were designed to be the same block but have a random texture based on location using the variant system in 1.8's blockstate jsons.

netherbrick
2015-09-30_11 50 27

(sorry if they are a little too dark, I tried to make it as close to the nether brick texture as I could) here are some brighter ones I made as well
netherbrick

[Suggestion] Roof Blocks

There's currently no dedicated roof blocks. There's not even any in other mods, at least not without an OP tech/magic mod attached to it.
As is such the reason for my suggestions: Roof Tiles in various styles and colors.

Below are a few example textures I threw together. They're not really the right style, but they're what I came up with.
roof10
roof10a
roof10b
roof10c
roof10d
roof10e
roof10f
roof11

Obsidian Chisel does not show the Block that is in it

The Obsidian Chisel does not show the item that is currently in it, as other Chisels show it.

Screenshot:
2015-09-12_19 22 54

Chisel Version: 2.9.0.3

If you need modlist, logs, or anything like that, tell me. Thanks for the help!

Futura Block is a little bit strange

The chisel:futura:5 block (Uber Wavy) looks a little bit weird in some situations. I think it's not connecting correctly because you can't specify the textures in 4 picture in this case, but I don't really understand modding, so maybe not. Or maybe it is intended as it is.

Screenshot:
2015-09-12_19 16 15

Chisel Version: 2.9.0.3 (Sorry, I am a little confused about that you switched to regular Chisel again, and not Chisel 2, so I hope this is the last version)

If you need modlist, logs, or anything like that, tell me. Thanks for the help!

Allow JSON defined variations of existing blocks

For example, I'd like to have Railcraft's blocks (bloodstained, quarried, abyssal...) to be chiselable without having to install a mod or wait for updates. Or any arbitrary set of decorative blocks, such as Botania's metamorphic stones, or MFR's bricks.

Limestone texture revamp

A lot of the limestone textures (of which some are 1:1 with cobble textures) need CTM, it's very odd as a player when a block has no CTM but the same kind of texture on another block does.

Birdstone as well.

special effects on facades not showing

the special color effects like on water blocks or futura blocks are invisible on facades.

conduit facades from ender io or the cable facades from ae2 dont show the special color.

if u "paint" the facade with the waterblocks the icon of the facade shows the correct color setting but assoon as u place the facade it turns see through or completely blue ( in case of the water blocks)

this is on 1.7.10 with 2.9.0.3 chisel

build.gradle fails when using netbeans (working directory != project directory)

This is rather minor, but build.gradle fails on line 166 due to line 162 https://github.com/Chisel-Team/Chisel/blob/1.7/dev/build.gradle#L162 using new File('changelog') as the working directory for netbeans is %netbeans install path%\bin. Changing it to use file('changelog') fixes this problem as file() is evaluated relative to the project directory and not the working directory. See 15.1 at https://docs.gradle.org/current/userguide/working_with_files.html

Prismarine World Generation

Thinking about having underwater "crystals" of (rough) Prismarine. Also maybe make the block fishable (retrievable by fishing rod).

asdf

@tterrag1098 fix pls ๐Ÿ™

https://dl.dropboxusercontent.com/s/gptppfgkx3e641y/Screen%20Shot%202015-10-09%20at%2011.39.19%20PM.png

I've already nuked the project and regradled everything, still broke

no craft-chisel for End stone?

Hello. Version: 2.9.3.9 (release folder)
MC 1.7.10; Forge 1517; Opti, FC, etc
Vanilla End stone not add GUI-chisel:
image
but chiseled end stone can edit:
image

although the texture of the end stone have been added 3 months ago:
c1389d9 04aae7f

It is planned for the future or a bug?


I also noticed that the game can not find the file:
[Client thread/ERROR]: Using missing texture, unable to load chisel:textures/blocks/endstone/EnderFrame.png, java.io.FileNotFoundException

Files EnderFrame-N-DDD.png/EnderFrame-N.png present, and without numbering no))


debug-info:
[Client thread/DEBUG] [FML/]: Unable to lookup chisel:cobblestoneWall for public static team.chisel.block.BlockCarvableWall team.chisel.init.ChiselBlocks.cobblestoneWall. This means the object wasn't registered. It's likely just mod options.
-//- chisel:obsidian2 -//- team.chisel.block.BlockCarvable team.chisel.init.ChiselBlocks.obsidian2.
-//- chisel:voidstonerunic for public static team.chisel.block.BlockCarvable team.chisel.init.ChiselBlocks.voidstonerunic.
-//- chisel:circuits -//- team.chisel.block.BlockCarvable team.chisel.init.ChiselBlocks.circuits.
-//- chisel:arcane -//- team.chisel.block.BlockCarvable team.chisel.init.ChiselBlocks.arcane.
-//- chisel:thaumium -//- team.chisel.block.BlockCarvable team.chisel.init.ChiselBlocks.thaumium.
-//- chisel:tallow -//- team.chisel.block.BlockCarvable team.chisel.init.ChiselBlocks.tallow.
-//- chisel:bloodRune -//- team.chisel.block.BlockCarvable team.chisel.init.ChiselBlocks.bloodRune.
-//- chisel:bloodBrick -//- team.chisel.block.BlockCarvable team.chisel.init.ChiselBlocks.bloodBrick.

bug reg?

Crash with Morph (BlockConcrete ClassCastException)

Minecraft: 1.7.10
Forge: 10.13.4.1492
Chisel: 2.9.1.6
Morph: 0.9.2

So, when I try morphing into another creature, the game crashes with following error message:

java.lang.ClassCastException: net.minecraft.client.entity.EntityOtherPlayerMP cannot be cast to net.minecraft.client.entity.EntityPlayerSP
    at team.chisel.block.BlockConcrete.speedupPlayer(BlockConcrete.java:34)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_6_BlockConcrete_speedupPlayer_PlayerTickEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at cpw.mods.fml.common.FMLCommonHandler.onPlayerPreTick(FMLCommonHandler.java:345)
    at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:220)
    at net.minecraft.client.entity.EntityOtherPlayerMP.func_70071_h_(EntityOtherPlayerMP.java:59)
    at morph.client.core.TickHandlerClient.worldTick(TickHandlerClient.java:851)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler_46_TickHandlerClient_worldTick_ClientTickEvent.invoke(.dynamic)
    at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
    at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
    at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:330)
    at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2064)
    at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
    at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
    at net.minecraft.client.main.Main.main(SourceFile:148)
    at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
    at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
    at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
    at java.lang.reflect.Method.invoke(Method.java:483)
    at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
    at net.minecraft.launchwrapper.Launch.main(Launch.java:28)

Here's the complete log:
https://gist.github.com/SanAndreasP/b5ccf89c4f4324f80ba4

[Suggestion/Enhancement] Gauges and individually Damage

Hello dear Chisel-developing-team,

While I was building a hydroelectric power station, I got few ideas for blocks which I would very much like to see in chisel:

  • some pressure gauges (still, broken and animated)
  • some overgrown, rusty and mossy copper/metal blocks

I want to apologize if this was already planed.

Additional I want to ask if there is a possible chance for adding a options to disable the damage for the chisels individually? I would like to have damage on, but specifically not for the diamond-tier.

I hope some of you might like my suggestions,

access_denied

Suggestion for woolen clay textures

So after this whole big cast of drama blowing over, I've been wanting to show some textures I have made for the woollen clay. I like the idea of colored builds and really like to see the block get some love in the form of these variants:

allwoolclay

-Left/Right columns:
--1st is original woolenclay
--2nd is bigbrick
--3rd is littlebrick
--4th is centered
--5th is siding
--6th is shingles
-Up/Down columns:
--1st black
--2nd blue
--3rd brown
--4th cyan
--5th grey
--6th green
--7th light blue
--8th light grey
--9th lime
--10th magenta
--11th orange
--12th pink
--13th purple
--14th red
--15th white
--16th yellow
--17th "sunny"*

  • I detest the dijon mustard yellow that minecraft has, so I made a brighter one known as "sunny".

Sunny could be an option for the yellow woolenclay when in the chisel
grid, or it could be crafted using 8 yellow woolenclays and one
bonemeal.

Moving FeatureAdds to client downloading instead of per-release

So I'm thinking we add a way to add new blocks to Chisel directly by similar methods of iChun's hats mod.

Instead of releasing new blocks through new chisel versions, we could shift them to client downloading on launch. We could have a server that collects all new code and images from this repo every 24 hours, at 4AM EST/1AM PST. Clients can request the manifest from this server and if they differ, the client downloads the differing files.

We can implement this by moving our entire features class into a json file. This means we can put all real mod changes into releases and trivial changes (new blocks) into client downloads. For each version that we introduce new instances of BlockCarvable, we can leave behind legacy jsons so we don't go introducing problems to legacy clients.

Now begins your usual collecting of chairs and pitchforks and breaking them over each other's heads sitting down and discussing these radical improvements like refined gentlemen while you sip your cups of tears of problematic end users who are using the wrong-versioned install of Forge and AUTOMATICMAIDEN's version of chisel high-end quality tea.

Upper Slabs have Unnamed names

The Upper Slabs from Chisel (Marble and Limestone) have Unnamed names, as shown on the screenshot. Ignore the Unnamed Block, report to mod author., some mod does that. And also I think these Upper Slabs should not be shown in NEI.

Sorry if this an intended feature or an already known issue.

Screenshots:
2015-10-16_17 38 45
2015-10-16_17 38 47
2015-10-16_17 39 01

Versions:
Chisel: 2.9.2.8

If you need forge logs, modlist, or anything like that, tell me.
Thanks for the help!

Prospective Mod Blocks to be chiseled

  • Generic
    • Basalt
    • Cobalt
  • Botania - Tristaric
    • Elementium -
    • Manasteel
    • Terrasteel
    • Livingrock
    • Livingstone
    • Shimmerwood - Botania:shimmerwoodPlanks
    • Shimmerrock - Botania:shimmerrock
    • Bifrost - Botania:bifrostPerm
    • Alfglass - Botania:elfGlass
    • Managlass - Botania:manaGlass
  • TwilightForest
    • TFTowerwood
    • TFUnderbrick
    • Castlebrick things

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