chisel-team / chisel Goto Github PK
View Code? Open in Web Editor NEWA builder's best friend
Home Page: http://chisel.team
License: GNU General Public License v2.0
A builder's best friend
Home Page: http://chisel.team
License: GNU General Public License v2.0
From @aldra2012 on December 25, 2014 8:14
i was wondering if you could add grimstone stairs, or even more stairs. Btw love everything you have done with chisel keep up the great work!
Copied from original issue: Chisel-2/Chisel-2#69
Right now you can't chisel blocks in world while in creative, well you can but it breaks the block you're targetting.
Version: 2.9.0.3
Noticed this earlier: The Rusted Vent Technical block has the inner textures turned sideways. The non-rusted version is fine though.
And although not actually a bug, Large Bricks are missing mortar between the two lower bricks, resulting in a really ugly tiling effect.
Really, the edges of both sides of the bricks don't really match anyway.
That is, instead of their correct texture they display as (connected) glass. Not sure if it's your issue or Immibis's.
Any chance support for tinkers construct metals or natura woods might be added?
Constantan and Electrum metal series would be very neat!
As the title says, chests from woodstuff are interchangeable with the chisel. I am wondering if this can be changed.
In the previous versions of Chisel 2 (2.5.0), the EMC Registration for ProjectE worked. I think it is not working because you changed the Mod ID from Chisel2
to Chisel
. It does work in Equivalent Exchange 3, I tested it. I don't want to Custom EMC in all the Chisel things manually.
Sorry if I wrote the Chisel versions and branches etc. incorrectly, but these versions became very confusing to me.
Chisel Version: 2.9.0.3
I will report it to ProjectE as well if you can't fix it.
If you need modlist, logs, or anything like that, tell me. Thanks for the help!
The end stone group is "end_Stone" but compatibility is adding blocks to the "end_stone" group, resulting in two different groups.
https://github.com/Chisel-Team/Chisel/blob/1.7/dev/src/main/java/team/chisel/Features.java#L707
This will allow for modular chisel downloads and easy creation of blockpacks by third parties.
Details to come.
I tested chisel in minecraft 1.8 with forge 11.14.3.1512 and NEI 1.0.5.104 (and dependencies). These are the results:
Chisel 3 1.8 0.0.1 bugs:
chisel:itemChisel
chisel:end_stone:0
chisel:fantasy1:5
topchisel:gold_block:0
chisel:factory:16 - 19
chisel:fantasy:16 - 27
minecraft:sandstone:0
), Chiseled Sandstone (minecraft:sandstone:1
) or Smooth Sandstone (minecraft:sandstone:2
) in the chisel yields minecraft:sandstone:32767
(should yield sandstone variants)minecraft:planks:0
) yields minecraft:planks:32767
(ditto for other vanilla wood planks)minecraft:sapling:0
) yields minecraft:sapling:32767
(ditto for other vanilla saplings)minecraft:sand:0
) and Red Sand (minecraft:sand:1
) yield minecraft:sand:32767
minecraft:log:0
) yields minecraft:log:32767
and minecraft:log2:32767
(ditto for other vanilla logs)minecraft:leaves:0
) yields minecraft:leaves:32767
and minecraft:leaves2:32767
(ditto for other vanilla leaves)minecraft:glass:0
) yields itself twice and minecraft:stained_glass:32767
minecraft:chest:0
) yields itself twice and other vanilla chests (ditto for other vanilla chests)minecraft:stained_glass:0
) yields itself, Glass (minecraft:glass:0
) and minecraft:stained_glass:32767
(ditto for other vanilla stained glass)minecraft:glass_pane:0
) yields itself twice and minecraft:stained_glass_pane:32767
minecraft:wooden_slab:0
) yields minecraft:wooden_slab:32767
(ditto for other vanilla wooden slabs)minecraft:stained_glass_pane:0
) yields itself, Glass (minecraft:glass:0
) and minecraft:stained_glass_pane:32767
Here's a crash report for the particle bug:
---- Minecraft Crash Report ----
WARNING: coremods are present:
CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal.jar)
CCCDeobfPlugin (unknown)
NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
CCLCorePlugin (CodeChickenLib-1.8-1.1.2.139-universal.jar)
Contact their authors BEFORE contacting forge
// Don't be sad. I'll do better next time, I promise!
Time: 06/10/15 10:03 PM
Description: Unexpected error
java.lang.RuntimeException: Missing particle!
at net.minecraft.client.resources.model.SimpleBakedModel$Builder.func_177645_b(SourceFile:131)
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175020_a(BlockRendererDispatcher.java:63)
at net.minecraft.client.renderer.RenderGlobal.func_174981_a(RenderGlobal.java:1851)
at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1332)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1210)
at net.minecraft.client.renderer.EntityRenderer.func_78480_b(EntityRenderer.java:1035)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1056)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:345)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- Head --
Stacktrace:
at net.minecraft.client.resources.model.SimpleBakedModel$Builder.func_177645_b(SourceFile:131)
at net.minecraft.client.renderer.BlockRendererDispatcher.func_175020_a(BlockRendererDispatcher.java:63)
at net.minecraft.client.renderer.RenderGlobal.func_174981_a(RenderGlobal.java:1851)
at net.minecraft.client.renderer.EntityRenderer.func_175068_a(EntityRenderer.java:1332)
at net.minecraft.client.renderer.EntityRenderer.func_78471_a(EntityRenderer.java:1210)
-- Affected level --
Details:
Level name: MpServer
All players: 1 total; [EntityPlayerSP['Yorple'/2, l='MpServer', x=-527.53, y=56.00, z=-1826.25]]
Chunk stats: MultiplayerChunkCache: 575, 575
Level seed: 0
Level generator: ID 01 - flat, ver 0. Features enabled: false
Level generator options:
Level spawn location: -520.00,4.00,-1817.00 - World: (-520,4,-1817), Chunk: (at 8,0,7 in -33,-114; contains blocks -528,0,-1824 to -513,255,-1809), Region: (-2,-4; contains chunks -64,-128 to -33,-97, blocks -1024,0,-2048 to -513,255,-1537)
Level time: 27085 game time, 222704 day time
Level dimension: 0
Level storage version: 0x00000 - Unknown?
Level weather: Rain time: 0 (now: false), thunder time: 0 (now: false)
Level game mode: Game mode: survival (ID 0). Hardcore: false. Cheats: false
Forced entities: 2 total; [EntityPlayerSP['Yorple'/2, l='MpServer', x=-527.17, y=56.00, z=-1839.24], EntityPlayerSP['Yorple'/2, l='MpServer', x=-527.53, y=56.00, z=-1826.25]]
Retry entities: 0 total; []
Server brand: fml,forge
Server type: Integrated singleplayer server
Stacktrace:
at net.minecraft.client.multiplayer.WorldClient.func_72914_a(WorldClient.java:351)
at net.minecraft.client.Minecraft.func_71396_d(Minecraft.java:2503)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:374)
at net.minecraft.client.main.Main.main(SourceFile:120)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:497)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
-- System Details --
Details:
Minecraft Version: 1.8
Operating System: Linux (amd64) version 3.16.0-38-generic
Java Version: 1.8.0_60, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 225461776 bytes (215 MB) / 507453440 bytes (483 MB) up to 1597243392 bytes (1523 MB)
JVM Flags: 5 total; -Xmx1536M -XX:+UseConcMarkSweepGC -XX:+CMSIncrementalMode -XX:-UseAdaptiveSizePolicy -Xmn128M
IntCache: cache: 0, tcache: 0, allocated: 0, tallocated: 0
FML: MCP v9.10 FML v8.0.99.99 Minecraft Forge 11.14.3.1512 6 mods loaded, 6 mods active
States: 'U' = Unloaded 'L' = Loaded 'C' = Constructed 'H' = Pre-initialized 'I' = Initialized 'J' = Post-initialized 'A' = Available 'D' = Disabled 'E' = Errored
UCHIJAAAA mcp{9.05} [Minecraft Coder Pack] (minecraft.jar)
UCHIJAAAA FML{8.0.99.99} [Forge Mod Loader] (forge-1.8-11.14.3.1512.jar)
UCHIJAAAA Forge{11.14.3.1512} [Minecraft Forge] (forge-1.8-11.14.3.1512.jar)
UCHIJAAAA CodeChickenCore{1.0.5.36} [CodeChicken Core] (minecraft.jar)
UCHIJAAAA NotEnoughItems{1.0.5.104} [Not Enough Items] (NotEnoughItems-1.8-1.0.5.104-universal.jar)
UCHIJAAAA chisel{@VERSION@} [Chisel 3] (Chisel_DEV-MC1.8-0.0.1.3.jar)
Loaded coremods (and transformers):
CodeChickenCorePlugin (CodeChickenCore-1.8-1.0.5.36-universal.jar)
codechicken.core.asm.InterfaceDependancyTransformer
codechicken.core.asm.TweakTransformer
codechicken.core.asm.DelegatedTransformer
codechicken.core.asm.DefaultImplementationTransformer
CCCDeobfPlugin (unknown)
NEICorePlugin (NotEnoughItems-1.8-1.0.5.104-universal.jar)
codechicken.nei.asm.NEITransformer
CCLCorePlugin (CodeChickenLib-1.8-1.1.2.139-universal.jar)
codechicken.lib.asm.ClassHeirachyManager
codechicken.lib.asm.RenderHookTransformer
GL info: ' Vendor: 'X.Org' Version: '3.0 Mesa 10.1.3' Renderer: 'Gallium 0.4 on AMD RV620'
Launched Version: 1.8
LWJGL: 2.9.1
OpenGL: Gallium 0.4 on AMD RV620 GL version 3.0 Mesa 10.1.3, X.Org
GL Caps: Using GL 1.3 multitexturing.
Using GL 1.3 texture combiners.
Using framebuffer objects because OpenGL 3.0 is supported and separate blending is supported.
Shaders are available because OpenGL 2.1 is supported.
VBOs are available because OpenGL 1.5 is supported.
Using VBOs: No
Is Modded: Definitely; Client brand changed to 'fml,forge'
Type: Client (map_client.txt)
Resource Packs: []
Current Language: English (US)
Profiler Position: N/A (disabled)
As the title says, the transparent malfunctioning fan (in the technical blocks) currently appears exactly the same as the still one. I tried to see if I could fix this with a resource pack texture, but it doesn't look like the malfunctioning transparent one actually has its own texture (the variant of the opaque one looks pretty neat though).
And while I'm here, I'll just say it'd be great to see some of the unused textures implemented sometime, like the "mechanical2" stuff, "symbolgold" in the unused folder, and the shingles!
We should add an update notifier into the Chisel GUI... It'll help the users know that there's an update to Chisel but non-invasively unlike most mods who use the in-game chat...
I have the code from Benimatic for the renderer.
Thank you, Benimatic! :D
Hi, I'm using Curse Voice Launcher to make modpack, so it tells me to update your mod, but it downloads the api jar, instead of downloading the real mod jar, so can you remove the API and the other jars, which aren't the mod itself, from your files list, please?
Transparent technical blocks don't drop anything when they're broken without silk touch. Their material is Material.glass even though stone and iron is not really glass :p
They are instances of BlockGlass, which can mess up other mods' expectations on them. For instance, with my glass shards mod, they will actually drop shards. Now I can easily special-case that on my side, but maybe they shouldn't be glass when the only thing they have common with it is the transparency.
So, recently Reika enabled chiseling GeoStrata blocks. While it works properly with the cobblestone (which helps a lot to avoid a full inventory while mining), it seems like Chisel decided it's "Smooth Quartz", which is an Overworld variant, and really easy to find, can be converted to the vanilla, more rare Quartz block. This is an exploit which can seriously affect the progression with some other mods.
Could you please make it so this cannot be done?
Steps to reproduce:
Thanks for reading :)
Sorry, forgot to add some required info! (And one more, sorry for multiple edits :S)
This has more than likely already been suggested however i would like to be able to make cosmetic stairs from chiseled stone variations
Not sure how it happened. I have not made any concrete and there is none placed around me in the world. I was just standing on top of an Ancient Warfare Light Torque Shaft when the crash occurred.
Title explains all. :P
Please see KillenCraft/Ancient-Trees#39 and the attached logs...
The new versioning scheme has broken compatibility with some mods...including Ancient Trees...
Technically, players should not have to upgrade their other mods to use the new version of chisel, right? There has been no API change...
Might I suggest appending CT to the end of the version string...this would make things right again.
Idea to have the presents open and close like vanilla chests
Made some nether brick textures last night for no reason, then a friend suggested I bring it here as a suggestion. These textures were designed to be the same block but have a random texture based on location using the variant system in 1.8's blockstate jsons.
(sorry if they are a little too dark, I tried to make it as close to the nether brick texture as I could) here are some brighter ones I made as well
There's currently no dedicated roof blocks. There's not even any in other mods, at least not without an OP tech/magic mod attached to it.
As is such the reason for my suggestions: Roof Tiles in various styles and colors.
Below are a few example textures I threw together. They're not really the right style, but they're what I came up with.
http://pastebin.com/DnHZJGip @tterrag1098 fix pls ๐
The chisel:futura:5
block (Uber Wavy) looks a little bit weird in some situations. I think it's not connecting correctly because you can't specify the textures in 4 picture in this case, but I don't really understand modding, so maybe not. Or maybe it is intended as it is.
Chisel Version: 2.9.0.3 (Sorry, I am a little confused about that you switched to regular Chisel again, and not Chisel 2, so I hope this is the last version)
If you need modlist, logs, or anything like that, tell me. Thanks for the help!
For example, I'd like to have Railcraft's blocks (bloodstained, quarried, abyssal...) to be chiselable without having to install a mod or wait for updates. Or any arbitrary set of decorative blocks, such as Botania's metamorphic stones, or MFR's bricks.
Hey there, using Chisel-CT2.5.0.1. in combination with Ancient Trees 1.6.2 resulted a client crash at start up.
Scott pointed me your way...
ScottKillen/MC-Mod-Ancient-Trees#39
Sorry for the short post, I'm in a hurry and may forget otherwise ;-)
cheers
A lot of the limestone textures (of which some are 1:1 with cobble textures) need CTM, it's very odd as a player when a block has no CTM but the same kind of texture on another block does.
Birdstone as well.
the special color effects like on water blocks or futura blocks are invisible on facades.
conduit facades from ender io or the cable facades from ae2 dont show the special color.
if u "paint" the facade with the waterblocks the icon of the facade shows the correct color setting but assoon as u place the facade it turns see through or completely blue ( in case of the water blocks)
this is on 1.7.10 with 2.9.0.3 chisel
Well then, here ya go.
I did end up adding a bit more noise, but I am not too sure if it's enough.
Here is the actual animation(pre-noise)
https://gfycat.com/ChubbyEachInvisiblerail
Edit: Made a thicker edged version because I didn't like how thin the previous one was
This is rather minor, but build.gradle fails on line 166 due to line 162 https://github.com/Chisel-Team/Chisel/blob/1.7/dev/build.gradle#L162 using new File('changelog')
as the working directory for netbeans is %netbeans install path%\bin. Changing it to use file('changelog')
fixes this problem as file() is evaluated relative to the project directory and not the working directory. See 15.1 at https://docs.gradle.org/current/userguide/working_with_files.html
Thinking about having underwater "crystals" of (rough) Prismarine. Also maybe make the block fishable (retrievable by fishing rod).
Just an idea, maybe add some buildings/houses that use chisel blocks as worldgen.
Crash Report: http://pastebin.com/vFMMXPkh
Appears server is trying to do something that is only provided client-side:
java.lang.NoClassDefFoundError: net/minecraft/client/renderer/texture/IIconRegister
Hello. Version: 2.9.3.9 (release folder)
MC 1.7.10; Forge 1517; Opti, FC, etc
Vanilla End stone not add GUI-chisel:
but chiseled end stone can edit:
although the texture of the end stone have been added 3 months ago:
c1389d9 04aae7f
It is planned for the future or a bug?
I also noticed that the game can not find the file:
[Client thread/ERROR]: Using missing texture, unable to load chisel:textures/blocks/endstone/EnderFrame.png, java.io.FileNotFoundException
Files EnderFrame-N-DDD.png/EnderFrame-N.png present, and without numbering no))
debug-info:
[Client thread/DEBUG] [FML/]: Unable to lookup chisel:cobblestoneWall for public static team.chisel.block.BlockCarvableWall team.chisel.init.ChiselBlocks.cobblestoneWall. This means the object wasn't registered. It's likely just mod options.
-//- chisel:obsidian2 -//- team.chisel.block.BlockCarvable team.chisel.init.ChiselBlocks.obsidian2.
-//- chisel:voidstonerunic for public static team.chisel.block.BlockCarvable team.chisel.init.ChiselBlocks.voidstonerunic.
-//- chisel:circuits -//- team.chisel.block.BlockCarvable team.chisel.init.ChiselBlocks.circuits.
-//- chisel:arcane -//- team.chisel.block.BlockCarvable team.chisel.init.ChiselBlocks.arcane.
-//- chisel:thaumium -//- team.chisel.block.BlockCarvable team.chisel.init.ChiselBlocks.thaumium.
-//- chisel:tallow -//- team.chisel.block.BlockCarvable team.chisel.init.ChiselBlocks.tallow.
-//- chisel:bloodRune -//- team.chisel.block.BlockCarvable team.chisel.init.ChiselBlocks.bloodRune.
-//- chisel:bloodBrick -//- team.chisel.block.BlockCarvable team.chisel.init.ChiselBlocks.bloodBrick.
bug reg?
Minecraft: 1.7.10
Forge: 10.13.4.1492
Chisel: 2.9.1.6
Morph: 0.9.2
So, when I try morphing into another creature, the game crashes with following error message:
java.lang.ClassCastException: net.minecraft.client.entity.EntityOtherPlayerMP cannot be cast to net.minecraft.client.entity.EntityPlayerSP
at team.chisel.block.BlockConcrete.speedupPlayer(BlockConcrete.java:34)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_6_BlockConcrete_speedupPlayer_PlayerTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPlayerPreTick(FMLCommonHandler.java:345)
at net.minecraft.entity.player.EntityPlayer.func_70071_h_(EntityPlayer.java:220)
at net.minecraft.client.entity.EntityOtherPlayerMP.func_70071_h_(EntityOtherPlayerMP.java:59)
at morph.client.core.TickHandlerClient.worldTick(TickHandlerClient.java:851)
at cpw.mods.fml.common.eventhandler.ASMEventHandler_46_TickHandlerClient_worldTick_ClientTickEvent.invoke(.dynamic)
at cpw.mods.fml.common.eventhandler.ASMEventHandler.invoke(ASMEventHandler.java:54)
at cpw.mods.fml.common.eventhandler.EventBus.post(EventBus.java:138)
at cpw.mods.fml.common.FMLCommonHandler.onPostClientTick(FMLCommonHandler.java:330)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:2064)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:973)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:898)
at net.minecraft.client.main.Main.main(SourceFile:148)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Here's the complete log:
https://gist.github.com/SanAndreasP/b5ccf89c4f4324f80ba4
This dose not happen all the time and it seems to be more if holding shift
http://pastebin.com/PKRPRXgt
Hello dear Chisel-developing-team,
While I was building a hydroelectric power station, I got few ideas for blocks which I would very much like to see in chisel:
I want to apologize if this was already planed.
Additional I want to ask if there is a possible chance for adding a options to disable the damage for the chisels individually? I would like to have damage on, but specifically not for the diamond-tier.
I hope some of you might like my suggestions,
access_denied
So after this whole big cast of drama blowing over, I've been wanting to show some textures I have made for the woollen clay. I like the idea of colored builds and really like to see the block get some love in the form of these variants:
-Left/Right columns:
--1st is original woolenclay
--2nd is bigbrick
--3rd is littlebrick
--4th is centered
--5th is siding
--6th is shingles
-Up/Down columns:
--1st black
--2nd blue
--3rd brown
--4th cyan
--5th grey
--6th green
--7th light blue
--8th light grey
--9th lime
--10th magenta
--11th orange
--12th pink
--13th purple
--14th red
--15th white
--16th yellow
--17th "sunny"*
Sunny could be an option for the yellow woolenclay when in the chisel
grid, or it could be crafted using 8 yellow woolenclays and one
bonemeal.
So I'm thinking we add a way to add new blocks to Chisel directly by similar methods of iChun's hats mod.
Instead of releasing new blocks through new chisel versions, we could shift them to client downloading on launch. We could have a server that collects all new code and images from this repo every 24 hours, at 4AM EST/1AM PST. Clients can request the manifest from this server and if they differ, the client downloads the differing files.
We can implement this by moving our entire features class into a json file. This means we can put all real mod changes into releases and trivial changes (new blocks) into client downloads. For each version that we introduce new instances of BlockCarvable, we can leave behind legacy jsons so we don't go introducing problems to legacy clients.
Now begins your usual collecting of chairs and pitchforks and breaking them over each other's heads sitting down and discussing these radical improvements like refined gentlemen while you sip your cups of tears of problematic end users who are using the wrong-versioned install of Forge and AUTOMATICMAIDEN's version of chisel high-end quality tea.
The Upper Slabs from Chisel (Marble and Limestone) have Unnamed names, as shown on the screenshot. Ignore the Unnamed Block, report to mod author.
, some mod does that. And also I think these Upper Slabs should not be shown in NEI.
Sorry if this an intended feature or an already known issue.
Versions:
Chisel: 2.9.2.8
If you need forge logs, modlist, or anything like that, tell me.
Thanks for the help!
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