chirpxiv / paletteplus Goto Github PK
View Code? Open in Web Editor NEWCustom color palettes for FFXIV characters.
License: MIT License
Custom color palettes for FFXIV characters.
License: MIT License
First of all, love what yall doing btw, this really opens up a lot of options for the game character to be more vibrate. Any plans on adding the option to save preset based on different jobs just like glamourer?
It works fine outside of cutscenes and even during some of them.
But for example, during the cutscenes of the new Alliance Raid it occasionally doesn't work.
// Also doesn't seem to apply when you apply a design via glamourer. I should probably say that I have a palette applied via persistence tab. -- Restarting glamourer seems to have fixed that. For now?
recently i have created saved palettes and they are still there when i switch between characters but once i log off completely they are gone when i log in again. it is only perm. saving about 4 palettes
Very nice plugin.
Just trying it out, and noticed that when a player's Retainer is in their Housing lot, it shows them as an option in the player list (though, its clever enough to append a number for multiple retainers or the player themselves nearby). But if you try to click on one of the retainer entries, it will instead show (and adjust) your own settings.
I think some options to organize Saves would be really useful.
possible options:
~The Ability to reorder saves in your list. Move them up or down to group saves.
~The Ability to assign folders. Allows us to organize by character or some other grouping.
Hi there!
Was running Eureka Orthos earlier with some friends when I triggered a Owl trap. This causes the player model to be transformed into an "Owlette" for 30 seconds. This caused my game to crash.
It looks to me like the crash log is indicating PallettePlus as the cause. Apologies if this is not the case, but I figured I should put an issue up in case it's an unintended issue caused by the new Deep Dungeon.
Thanks!
First of the plugin is straight up fire yo! being so vibrant is so nice now <3 Second i was wondering if youd ever consider adding a way to color pick for gear as well? (i guess Au'ra scales, fashion items and those be impossible tho?)
Repro steps:
Result:
The palette with saved highlight changes will have all highlight changes reset.
Note: This is probably related to #12 - if hair color is selected, highlight information will save. Heterochromia exhibits the same issue - if only right eye information is saved, then selecting a non-heterochrome palette and returning will erase all saved right eye information unless left eye has also been set.
Hey chirp, first off I'm very excited for the first release! :3
To the bug, it appears that the Save button currently doesn't function in the Edit Players tab.
My assumption is that a little window is supposed to open once clicked to type in a name for the palette.
Similar to how the + button works in the Saved Palettes tab, that one however does work and allowed me to save a palette.
Would love to have a command to assign the palette I'd like by using macros to make the process simple just like penumbra does it.
Their command is:
Use with /penumbra collection [Collection Type] | [Collection Name] | <Identifier>
》 Valid Collection Types are Base, Ui, Selected, Individual, and all those selectable in Character Groups.
》 Valid Collection Names are None, all collections you have created by their full names, and Delete to remove assignments (not valid for all types).
》 If the type is Individual you need to specify an individual with an identifier of the form:
》》》 <me> or <t> or <mo> or <f> as placeholders for your character, your target, your mouseover or your focus, if they exist.
》》》 p | [Player Name]@<World Name>, if no @ is provided, Any World is used.
》》》 r | [Retainer Name]
》》》 n | [NPC Type] : [NPC Name], where NPC Type can be [M]ount, [C]ompanion, [A]ccessory, [E]vent NPC, or [B]attle NPC.
》》》 o | [NPC Type] : [NPC Name] | [Player Name]@<World Name>.
It'd be incredible to change what palette to use with a macro and combine it with other macros to easily change characters on the fly by the click of a button
Currently, I have a glamour that I have a very specific palette use for, which changes the eyes and hair to reflect the role being played.
I love having a palette for my character that happens on loadup, but if I was able to swap too say, Reaper or Dark Knight, and just darken everything just a little bit more for aesthetics... that would be a godsend.
The right eye color doesn't get saved when you save a palette and the left eye color isn't changed.
It appears to be saved correctly for as long as the palette is applied, but if you reset your appearance, or close the game and and then try to reapply the palette after a reboot, the color information is gone.
Steps to reproduce:
Open Palette+
Tick the "Heterochromia" option
Change the Right Eye color
Reset the character's appearance
Try to load the saved palette (The palette will look something like this instead. The heterochromia option stays toggled, but the right eye color is gone.)
This doesn't happen if you change both eye colors, or if you change only the left eye color.
Workaround is to tick both "left eye" and "right eye" rows, even if you aren't changing the left eye color.
(This palette saves and loads just fine.)
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