Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls.
A BatchDrawCommand is using a pass from the shader "chenjd/URP/AnimMapWithShadowShader" that is not SRP Batcher compatible. Reason: "Material property is found in another cbuffer than "UnityPerMaterial"" (_AnimLen) This is not supported when rendering with a BatchRendererGroup (or Entities Graphics). MaterialID: 4 ("Bat_Fly Forward In Place.animMap"), MeshID: 1 ("Bat"), BatchID: 2.
There seems to be some issues with this project in Unity 2021, as shown in the images below. I don't know what has changed in Unity, but I know it might take some time to fix.
When I place my model in the prefab section and paste in a path for it to build, I get no feedback when I press Bake. There is no error message or anything telling me if or why it didn't work. Was wondering if there is a certain way my model needs to be for this to work since it works no problem when I use the foot soldier.