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View Code? Open in Web Editor NEW:lollipop: Physically plausible interactive 3D mesh deformation based on as rigid as possible constraints.
:lollipop: Physically plausible interactive 3D mesh deformation based on as rigid as possible constraints.
By open surface I mean the triangle mesh with border edges.
When I try to deform my mesh, setupLinearSystem() doesn't solve.
That is why I am wondering, it happens because my mesh is open, flat piece of surface, not like sphere in you example.
Thank you,
Oleg
I want to apply deform to 2D mesh, how to achieve this?
Besides, how to compile without open-mesh, osg and Sophus? Are they enssential to 2D mesh deform?
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