Coder Social home page Coder Social logo

terraria3d's People

Contributors

agrair avatar chatrat12 avatar doctorbownes avatar

Stargazers

 avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar  avatar

Watchers

 avatar  avatar  avatar  avatar

terraria3d's Issues

Gravitation Potion Entities Invisible

Either the camera's position is so offset I can't see anything when using a Gravitation Potion (upside down).

Or entities are invisible while upside down.

NPOT render targets in reach mode

Issues when game is running in reach mode. Still have not replicated myself.

XNA Framework Reach profile requires TextureAddressMode to be Clamp when using texture sizes that are not powers of two.
   at Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.VerifyCanDraw(Boolean bUserPrimitives, Boolean bIndexedPrimitives)
   at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 minVertexIndex, Int32 numVertices, Int32 startIndex, Int32 primitiveCount)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.PlatformRenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, Color color, Single rotation, Vector2& origin, SpriteEffects effects, Single depth)
   at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(Texture2D texture, Vector2 position, Color color)
   at Terraria3D.InnerPixelRenderer.Draw(RenderTarget2D target, Texture2D texture) in C:\Users\chatr\OneDrive\Documents\My Games\Terraria/ModLoader\Mod Sources\Terraria3D\Rendering\InnerPixelRenderer.cs:line 29
   at Terraria3D.Layer3D.RenderToTarget() in C:\Users\chatr\OneDrive\Documents\My Games\Terraria/ModLoader\Mod Sources\Terraria3D\Scene\Layer3D.cs:line 36
   at Terraria3D.Scene3D.RenderLayers(Layer3D[] layers) in C:\Users\chatr\OneDrive\Documents\My Games\Terraria/ModLoader\Mod Sources\Terraria3D\Scene\Scene3D.cs:line 30
   at Terraria3D.Terraria3D.RenderLayersTargets() in C:\Users\chatr\OneDrive\Documents\My Games\Terraria/ModLoader\Mod Sources\Terraria3D\Terraria3D.cs:line 32
   at Terraria3D.Hooks.<>c.<PreRenderHook>b__1_2() in C:\Users\chatr\OneDrive\Documents\My Games\Terraria/ModLoader\Mod Sources\Terraria3D\Hooks\DrawHooks.cs:line 49
   at DynamicMethodDefinition<Void do_Draw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
   at Terraria.Main.DoDraw(GameTime gameTime)

Space Gun Laser not showing

When shooting the space gun, no laser shows but the environment breaks and enemies take damage like it is.

Everything vanishes (Paired with Overhaul)

While running this mod with Overhaul, after killing some enemies, or over time
, the terrain vanishes and is completely invisible. It is interactable, but enemies are invisible, water is invisible, etc.
20190203181514_1
20190203181406_1

Object reference not set to an instance of an object. While attempting to use on a server.

Full error
Object reference not set to an instance of an object.
at Terraria3D.Screen.get_Width()
at Terraria3D.RTManager.UpdateDimensions()
at Terraria3D.RTManager.Load()
at Terraria3D.Renderers.Load()
at Terraria3D.Loading.Load(Terraria3D instance)
at Terraria3D.Terraria3D.Load()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)

Also if attempting to host a server from in game instead of through tmodloader it hangs on "starting server"

Same error with only Terrariahooks and Terraria 3d mods enabled

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    ๐Ÿ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. ๐Ÿ“Š๐Ÿ“ˆ๐ŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google โค๏ธ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.