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View Code? Open in Web Editor NEWA mod that brings Terraria into the 3rd dimension. Requires tModLoader
License: GNU General Public License v3.0
A mod that brings Terraria into the 3rd dimension. Requires tModLoader
License: GNU General Public License v3.0
Either the camera's position is so offset I can't see anything when using a Gravitation Potion (upside down).
Or entities are invisible while upside down.
Issues when game is running in reach mode. Still have not replicated myself.
XNA Framework Reach profile requires TextureAddressMode to be Clamp when using texture sizes that are not powers of two.
at Microsoft.Xna.Framework.Graphics.ProfileCapabilities.ThrowNotSupportedException(String message)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.VerifyCanDraw(Boolean bUserPrimitives, Boolean bIndexedPrimitives)
at Microsoft.Xna.Framework.Graphics.GraphicsDevice.DrawIndexedPrimitives(PrimitiveType primitiveType, Int32 baseVertex, Int32 minVertexIndex, Int32 numVertices, Int32 startIndex, Int32 primitiveCount)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.PlatformRenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.RenderBatch(Texture2D texture, SpriteInfo[] sprites, Int32 offset, Int32 count)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.InternalDraw(Texture2D texture, Vector4& destination, Boolean scaleDestination, Nullable`1& sourceRectangle, Color color, Single rotation, Vector2& origin, SpriteEffects effects, Single depth)
at Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(Texture2D texture, Vector2 position, Color color)
at Terraria3D.InnerPixelRenderer.Draw(RenderTarget2D target, Texture2D texture) in C:\Users\chatr\OneDrive\Documents\My Games\Terraria/ModLoader\Mod Sources\Terraria3D\Rendering\InnerPixelRenderer.cs:line 29
at Terraria3D.Layer3D.RenderToTarget() in C:\Users\chatr\OneDrive\Documents\My Games\Terraria/ModLoader\Mod Sources\Terraria3D\Scene\Layer3D.cs:line 36
at Terraria3D.Scene3D.RenderLayers(Layer3D[] layers) in C:\Users\chatr\OneDrive\Documents\My Games\Terraria/ModLoader\Mod Sources\Terraria3D\Scene\Scene3D.cs:line 30
at Terraria3D.Terraria3D.RenderLayersTargets() in C:\Users\chatr\OneDrive\Documents\My Games\Terraria/ModLoader\Mod Sources\Terraria3D\Terraria3D.cs:line 32
at Terraria3D.Hooks.<>c.<PreRenderHook>b__1_2() in C:\Users\chatr\OneDrive\Documents\My Games\Terraria/ModLoader\Mod Sources\Terraria3D\Hooks\DrawHooks.cs:line 49
at DynamicMethodDefinition<Void do_Draw(Microsoft.Xna.Framework.GameTime)>(Main , GameTime )
at Terraria.Main.DoDraw(GameTime gameTime)
I noticed during a boss fight with Moon Lord that part of him would pop out past fully darkened blocks, such as those deep within terrain. Is there a way to fix this?
When shooting the space gun, no laser shows but the environment breaks and enemies take damage like it is.
Full error
Object reference not set to an instance of an object.
at Terraria3D.Screen.get_Width()
at Terraria3D.RTManager.UpdateDimensions()
at Terraria3D.RTManager.Load()
at Terraria3D.Renderers.Load()
at Terraria3D.Loading.Load(Terraria3D instance)
at Terraria3D.Terraria3D.Load()
at Terraria.ModLoader.ModLoader.do_Load(Object threadContext)
Also if attempting to host a server from in game instead of through tmodloader it hangs on "starting server"
Same error with only Terrariahooks and Terraria 3d mods enabled
Probably on a reload or something like that.
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