charlie-x / boxplorer2 Goto Github PK
View Code? Open in Web Editor NEWAutomatically exported from code.google.com/p/boxplorer2
License: Other
Automatically exported from code.google.com/p/boxplorer2
License: Other
Setting up the render buffer and mipmapping is probably not done right.
Works on some systems, fails to initialize on others.
Original issue reported on code.google.com by [email protected]
on 15 Apr 2011 at 1:45
What steps will reproduce the problem?
1. install as described in the docs, with the SDL framework
2. cd to the directory
3. ./boxplorer ./cfgs/rrrola.cfg --oculus
What is the expected output? What do you see instead?
Expect oculus warped view, get just the standard view.
What version of the product are you using? On what operating system?
OSX latest-greatest, on 13" MBP (latest model but non-retina)
Please provide any additional information below.
Original issue reported on code.google.com by dsmudger
on 3 Jun 2013 at 5:55
Stereo rendering is too tied to vertex shader. Refactor.
Should independently render left & right, with all features like DoF and path
drawing.
Then combine left & right rendering buffers into a stereoscopic one using
specific shader, like over/under, anaglyph, interlaced.
Original issue reported on code.google.com by [email protected]
on 15 Mar 2011 at 6:28
What steps will reproduce the problem?
1. Compile on OSX, current version.
2. Will give the error at line 82 of uniform.h
I know the fix (attached the fix):
[1] OSX has two definitions of hash, in the top of the file there is am #if
defined(__GNUC__) || defined(__APPLE__) to catch this and force usage of the
__gnu_cxx definition, however usage of that namespace ends right there.
[2] In the class Uniforms it is used again though, so the fix is to precede
that class with this to force usage of the __gnu_cxx definition
#if defined(__GNUC__) || defined(__APPLE__)
namespace __gnu_cxx {
#endif
[3] And after the class put this
#if defined(__GNUC__) || defined(__APPLE__)
}
#endif
Tested and fixes it. By the way, awesome programme :-).
Original issue reported on code.google.com by [email protected]
on 13 Apr 2014 at 7:45
Attachments:
ST_INTERLACED should also be able to adjust asymmetry of view frustum.
Original issue reported on code.google.com by [email protected]
on 15 Mar 2011 at 6:25
What steps will reproduce the problem?
1. compile on ubuntu 12.04 x86_64
2. move boxplorer.cfg to same directory as boxplorer
3. run under terminal
What is the expected output? What do you see instead?
~/boxplorer2-read-only$ ./boxplorer
DECLARE_DE(de_PKlein)
DECLARE_DE(de_menger)
DECLARE_DE(de_mandelbox)
DECLARE_DE(de_mandelbox_64)
DECLARE_DE(de_Z0_64)
DECLARE_DE(de_ssponge)
DECLARE_DE(de_cylinder)
DECLARE_DE(de_sphere)
DECLARE_DE(de_combi)
boxplorer : #define d de_mandelbox
boxplorer : de_func de_mandelbox
boxplorer : read 'boxplorer.cfg'
boxplorer : chdir 'boxplorer.cfg.data'
boxplorer : failed to open 'keyframe-0.cfg'
boxplorer : loaded 0 keyframes
boxplorer : depth size 24
boxplorer : using default shader
boxplorer : using default vertex shader
boxplorer : Vertex shader was successfully compiled to run on hardware.
boxplorer : Fragment shader was successfully compiled to run on hardware.
boxplorer : Vertex shader(s) linked, fragment shader(s) linked.
parameter SCALE par[0].y {}
parameter MINRAD2 par[0].x {}
boxplorer : GL_EXTENSIONS: GL_AMDX_debug_output
GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output
GL_AMD_depth_clamp_separate GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete
GL_AMD_performance_monitor GL_AMD_pinned_memory GL_AMD_sample_positions
GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export
GL_AMD_texture_cube_map_array GL_AMD_texture_texture4
GL_AMD_vertex_shader_tessellator GL_ARB_ES2_compatibility GL_ARB_base_instance
GL_ARB_blend_func_extended GL_ARB_color_buffer_float
GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth
GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp
GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced
GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions
GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader
GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4
GL_ARB_get_program_binary GL_ARB_half_float_pixel GL_ARB_half_float_vertex
GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_internalformat_query
GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multisample
GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2
GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite
GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects
GL_ARB_seamless_cube_map GL_ARB_separate_shader_objects
GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_precision
GL_ARB_shader_stencil_export GL_ARB_shader_texture_lod
GL_ARB_shading_language_100 GL_ARB_shading_language_420pack
GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync
GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_compression
GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float
GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod
GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_snorm GL_ARB_texture_storage GL_ARB_timer_query
GL_ARB_transform_feedback2 GL_ARB_transform_feedback3
GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program
GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array
GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap
GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil
GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float
GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform
GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate
GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array
GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access
GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements
GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram
GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float
GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters
GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color
GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap
GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D
GL_EXT_texture_array GL_EXT_texture_buffer_object
GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic
GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle
GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm
GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query
GL_EXT_transform_feedback GL_EXT_vertex_array GL_EXT_vertex_array_bgra
GL_IBM_texture_mirrored_repeat GL_KTX_buffer_region GL_NV_blend_square
GL_NV_conditional_render GL_NV_copy_depth_to_color GL_NV_copy_image
GL_NV_explicit_multisample GL_NV_float_buffer GL_NV_half_float
GL_NV_primitive_restart GL_NV_texgen_reflection GL_NV_texture_barrier
GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod
GL_SUN_multi_draw_arrays GL_WIN_swap_hint WGL_EXT_swap_control
boxplorer : frame time 0.0333333
de=5.767975141590e-03
Segmentation fault (core dumped)
What version of the product are you using? On what operating system?
1.02
Please provide any additional information below.
Original issue reported on code.google.com by [email protected]
on 6 May 2012 at 6:17
Fix: replace all instances with GL_RGBA32F_ARB.
Original issue reported on code.google.com by [email protected]
on 2 Feb 2015 at 12:16
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.