A Unity terrain rendering system for alpine enviorments. Currently it is just terrain rendering, but I want to add fast modification to the terrain.
The creation system is throttled to one update/frame, so while that is active, it is quite laggy. Once it finishes FPS should improve dramatically. You also might have to fly around a little bit. I get 60-100 FPS on a 3080.
I believe all the correct files are here for a working demo, but not everything is there (because the raw files from World Machine are massive).
If you want to use spruce yourself, note there are some things you will have to do yourself. There are some textures you'll have to find yourself, look at Assets/Textures/Terrain/README.md for details.