This is a cpu ray tracing written in c and assembly. The goal of this project was to get better at assembly, not to create the best or fastest ray tracer. c++ or rust would probably compile to be faster. Some people can write better assembly than compilers, but I certainly can't. This raytracer may also not have entirely correct physically based rendering, but that's not the goal.
charles-bruel / cpu-ray-tracer Goto Github PK
View Code? Open in Web Editor NEWCPU raytracing written in C and assmebly
License: MIT License