Hi,
Stumbled across this online while researching WebGL compatibility.
I am unable to view WebGL content in Chrome but your detection reports that my browser supports WebGL.
For example, in Chrome, on https://get.webgl.org/ the box does not spin but I get the 'Your browser supports WebGL' message. Similarly, Youtube 360 degree videos do not work either; both work in FF and Edge.
To get the WebGL content to work I can enable Chrome setting: Override software rendering list - Overrides the built-in software rendering list and enables GPU acceleration on unsupported system configurations. #ignore-gpu-blacklist
I am working on the assumption that although Chrome supports WebGL, my GPU is blacklisted.
Any insights into detecting this? Ideally I'd like to be able to detect this so I can degrade content gracefully for my web users who don't actually have WebGL support.