Comments (1)
It's worth trying to reproduce this one ourselves. I'm surprised the cross-compiling lld shipped by Epic doesn't have zlib support, and even more surprised that we didn't notice this already if it doesn't. Makes me wonder if something else is going on.
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Related Issues (20)
- Was WMTS removed in 2.4.0? HOT 1
- White pixel flickering artifacts with "DitherFade" material layer HOT 3
- Keyboard input - Can't move forward and up at the same time
- All terrain tiles render black when running natively on Quest headsets HOT 8
- Add support for 3D Tiles Styling Language HOT 2
- Add compile support for Unreal Engine 5.4 HOT 13
- The flow level already has a Georeference, but GetDefault Georeference will still generate a Georeference in the main level, which should not be HOT 1
- Collision mesh doesn't get culled at low LODs HOT 3
- Add CI support for Unreal Engine 5.4 HOT 1
- UE 5.4 spams "LogHttp: Warning: Reached threaded request limit (20)" warnings to the console
- Dynamic pawn speed control broken in UE 5.4 (at least) HOT 2
- Collision / tracing / picking not working in UE 5.4 HOT 1
- Plugin artifacts for UE 5.4 are huge (too many objects files) HOT 3
- Delete CesiumCreditSystemBP0 In a specific way will cause the editor crash!!
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- Linker error when packaging when the Cesium and Pixel Streaming plugins are both enabled HOT 5
- FName Overflow, allocated 1024MB of string data. FName strings are never freed and should be created sparingly. Some system might be generating too many FNames, see call stack. HOT 3
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