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Comments (5)

kring avatar kring commented on August 20, 2024

Thanks @arbertrary. Adding those headers makes sense.

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glasshandfilms avatar glasshandfilms commented on August 20, 2024

@arbertrary wow I was about to lose my mind :) haha thank you for sharing!

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csciguy8 avatar csciguy8 commented on August 20, 2024

I'll take a look...

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csciguy8 avatar csciguy8 commented on August 20, 2024

Hi @arbertrary , I'm having a problem reproducing these build errors.

Here's my setup:

  • Visual Studio Community 2022 (17.9.6)
  • Unreal 5.3.1
  • Windows 10 Pro

Steps:

  1. I setup two new projects in Unreal, one Blueprints, one C++
  2. Downloaded CesiumForUnreal-53-v2.5.0.zip from the releases page
  3. Unzipped it, then copied "CesiumForUnreal" to each project's "Plugins" folder (I had to create this)

Both the blueprints and C++ project just works when opening. I could use the plugin just fine.

I even opened the test C++ project's .sln file and built all the configurations available. All built correctly.

Anything here look much different than what you are doing?

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csciguy8 avatar csciguy8 commented on August 20, 2024

Actually, I take that back, if delete the contents of CesiumForUnreal/Binaries, open the test blueprint project, Unreal will try to build the plugin, then fails with the errors mentioned.

Investigating...

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