Comments (5)
Thanks @arbertrary. Adding those headers makes sense.
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@arbertrary wow I was about to lose my mind :) haha thank you for sharing!
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I'll take a look...
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Hi @arbertrary , I'm having a problem reproducing these build errors.
Here's my setup:
- Visual Studio Community 2022 (17.9.6)
- Unreal 5.3.1
- Windows 10 Pro
Steps:
- I setup two new projects in Unreal, one Blueprints, one C++
- Downloaded CesiumForUnreal-53-v2.5.0.zip from the releases page
- Unzipped it, then copied "CesiumForUnreal" to each project's "Plugins" folder (I had to create this)
Both the blueprints and C++ project just works when opening. I could use the plugin just fine.
I even opened the test C++ project's .sln file and built all the configurations available. All built correctly.
Anything here look much different than what you are doing?
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Actually, I take that back, if delete the contents of CesiumForUnreal/Binaries
, open the test blueprint project, Unreal will try to build the plugin, then fails with the errors mentioned.
Investigating...
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