voxel-classifier's People
voxel-classifier's Issues
Fix LayerNorm issue
Happening in LayerNorm
:
<C++ Error> System.InvalidOperationException
<C++ Source> :0 @ IntPtr TorchSharp.torch+Tensor.get_Handle()
<Stack Trace> :0 @ IntPtr TorchSharp.torch+Tensor.get_Handle()
:0 @ TorchSharp.torch+Tensor TorchSharp.Modules.LayerNorm.forward(TorchSharp.torch+Tensor )
:0 @ TResult TorchSharp.torch+nn+Module`2.call(T )
:0 @ TorchSharp.torch+Tensor TorchSharp.Modules.Sequential.forward(TorchSharp.torch+Tensor )
:0 @ TResult TorchSharp.torch+nn+Module`2.call(T )
:0 @ TorchSharp.torch+Tensor TorchSharp.Modules.Sequential.forward(TorchSharp.torch+Tensor )
ViT3D.cs:36 @ TorchSharp.torch+Tensor ViT3D.forward(TorchSharp.torch+Tensor )
Classifier.cs:57 @ TorchSharp.torch+Tensor Classifier.Classify(TorchSharp.torch+Tensor )
Classifier.cs:54 @ void Classifier._Ready()
Node.cs:2060 @ Boolean Godot.Node.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name& , Godot.NativeInterop.NativeVariantPtrArgs , Godot.NativeInterop.godot_variant& )
Node3D.cs:999 @ Boolean Godot.Node3D.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name& , Godot.NativeInterop.NativeVariantPtrArgs , Godot.NativeInterop.godot_variant& )
Classifier_ScriptMethods.generated.cs:31 @ Boolean Classifier.InvokeGodotClassMethod(Godot.NativeInterop.godot_string_name& , Godot.NativeInterop.NativeVariantPtrArgs , Godot.NativeInterop.godot_variant& )
CSharpInstanceBridge.cs:24 @ Godot.NativeInterop.godot_bool Godot.Bridge.CSharpInstanceBridge.Call(IntPtr , Godot.NativeInterop.godot_string_name* , Godot.NativeInterop.godot_variant** , Int32 , Godot.NativeInterop.godot_variant_call_error* , Godot.NativeInterop.godot_variant* )
Add README
Self-explanatory
Add Github label: Torchsharp
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