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Hi there 👋

My name is Caitlin and I'm a senior engineer from the UK.

A few of my specialities are:

  • Rust, C++, C#, Haskell (but I'm known for being able to use just about any language :P)
  • High performance applications such as 3d graphics, GIS and data processing
  • Docker and microservices architectures

I'm also a game developer in my spare time, (and anything else I think of! check out my repositories page 😉), and love figuring out how to build new things.

I have a github organization I use to (somewhat unsuccessfully) stop my repositories list from getting out of control: https://github.com/catchouli-old

See https://cat.bio/ for my full profile 👍

Catchouli's github stats

Caitlin Wilks's Projects

musicbot420 icon musicbot420

a simple node endpoint for mopidy... semi-private, ignore me

neuron icon neuron

a haskell hmatrix-based feed-forward neural net trainer and solver - really simple layered nets with backpropogation and gradient descent, implemented using matrices

ntsc-emulator icon ntsc-emulator

An emulation of NTSC RF signal encoding and decoding, for cool visual effects

obs icon obs

observer pattern (sigslot style) library for C++11 (old but preserved for posterity)

planning icon planning

A simple goal oriented action planning (GOAP) implementating in C++ - it's probably bad, but it might be useful

ps2p icon ps2p

cad files for a gameboy-shaped (but massive) ps2 portable

ray icon ray

a little haskell raytracer I wrote to see what it would be like to write one in haskell

robo icon robo

haskell irc bot that can fire missiles - includes a usermode driver for the usb missile launcher as a lambdabot module

roogle icon roogle

a search engine for talkhaus sites

shadow2d icon shadow2d

An experimental 2D shadow system that casts rays through the depth buffer in a pixel shader

std140.rs icon std140.rs

GLSL interface block memory, layed-out according to the std140 convention, represented as Rust structs.

subsynth icon subsynth

A simple subtracting synthesizer I'm working on..

tyke icon tyke

My haskell reactive-banana/lambdacube game/rendering playground with fast minecraft-style terrain generation and rendering

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