Comments (4)
Is the concern mostly realism/flavor, UI or gameplay related?
The thirst value is capped, so drinking too much water doesn't have any benefit.
There is currently no warning for overdrinking, meaning the water can go to waste. This is a problem, though not a big one.
If realism is the problem here, I guess I could add a "bloated" debuff to make overdrinking while full cause vomiting.
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My concern is mostly UI. Warning for overdrinking would be great.
from cataclysm-bn.
I guess the gameplay concern is that you can drink 100 portions of pine needle tea or similar healthy drink in one sitting every day to cap health stat.
Since pine needle tea is essentially infinite, this creates a tedious-but-optimal pattern.
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Tedious-but-optimal is a pretty serious problem.
Being able to do it in one sitting is no big deal.
Mental note: Disable salt water + pine needle combo. Probably by turning salt water non-comestible.
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Related Issues (20)
- Container spills content when dropped HOT 2
- Beretta M9 and Glock 19 are the exact same gun HOT 3
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- "Prevent Zombie Revivification" mod does not take into account ferals. HOT 5
- horizontal white lines on android HOT 2
- Sanity check and redo terrain requirements for constructions HOT 1
- Consume Menu (E) Closes After Consuming an Item HOT 6
- Latest experimental fails to launch on MacOS Sonoma (14.3)
- Android save.json character reset bug HOT 3
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- Same objects don't seem to stack HOT 7
- Game does not start - Linux Mint HOT 5
- IME not supported on linux (again)
- invalid monster flag: "CAN_BE_ORDERED" HOT 3
- Add larger funnels to vehicles HOT 3
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