Comments (3)
I hope to look at this issue in the next week.
from monogame-samples.
still not working, even when I open up the android projects all the asset content is missing, in fact looks like the game code is missing as well. What framework are these samples suppose to work on? 2.5 or 3.0 beta.
from monogame-samples.
I've just pushed changes to allow the Samples to load correctly from the Solution.
These samples will still need some tweaking, particularly when it comes to touch support, as that has changed in the develop3d branch. These changes are just to get the samples running.
from monogame-samples.
Related Issues (15)
- Cannot open the iOS solution in Monodevelop 2.8.6.4 HOT 7
- Storage sample is out of date HOT 2
- Android: called unimplemented OpenGL ES API
- Unable to find DebugDraw.cs HOT 6
- Resources to run samples HOT 4
- Console messages about Audio
- Windows project files HOT 6
- Reset history? HOT 4
- MonoGame.StarterKits.Linux: "CardsShuffle.wav" not loading HOT 3
- WPFInteropSample and Transparency HOT 3
- On Playstation Mobile 1.20.00 none of the Samples compiles
- WPF interpop hosting didn't work propertly. HOT 1
- BoundingOrientedBox does not correctly intersects with ray when model initially rotated HOT 1
- Can not load MonoGame.Framework.WindowsGL and Lidgren.Network.Windows project? HOT 1
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from monogame-samples.