Comments (6)
Please could you specify exactly which platform you are building for.
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I used Mac OS X Lion + latest yet cheapest Mac Mini.
Any more details are on your demand.
from monogame-samples.
I should have been clearer, which MonoGame platform demo did you load, iOS, Android, Mac, Linux, Windows?
from monogame-samples.
I did not load any OS-specified solution. I opened most interesting demo for me - CollisionSample.csproj, MonoDevelop on Mac automatically created new solution. It say that it need MacOS branch of MonoGame to compile that demo. I manually add it to solution. Next, it say that it needs DebugDraw.cs file, which is not included. According to solution file it should be in the same folder as cproj-file, but it wasn't there.
BTW, strange that MonoGame.Samples.MacOS.sln does not include that sample.
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I have added the file to this sample and added the project to the solution. This sample now compiles, but does not run because BoundingFrustrum API is missing an implementation.
from monogame-samples.
Ah, that's why project was not included into Mac OS solution.
Thank you.
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Related Issues (15)
- Cannot open the iOS solution in Monodevelop 2.8.6.4 HOT 7
- Storage sample is out of date HOT 2
- Android: called unimplemented OpenGL ES API
- Resources to run samples HOT 4
- Console messages about Audio
- Windows project files HOT 6
- Android samples dont work at all. HOT 3
- Reset history? HOT 4
- MonoGame.StarterKits.Linux: "CardsShuffle.wav" not loading HOT 3
- WPFInteropSample and Transparency HOT 3
- On Playstation Mobile 1.20.00 none of the Samples compiles
- WPF interpop hosting didn't work propertly. HOT 1
- BoundingOrientedBox does not correctly intersects with ray when model initially rotated HOT 1
- Can not load MonoGame.Framework.WindowsGL and Lidgren.Network.Windows project? HOT 1
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