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Comments (6)

CartBlanche avatar CartBlanche commented on August 10, 2024

Please could you specify exactly which platform you are building for.

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MaximKorobov avatar MaximKorobov commented on August 10, 2024

I used Mac OS X Lion + latest yet cheapest Mac Mini.
Any more details are on your demand.

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CartBlanche avatar CartBlanche commented on August 10, 2024

I should have been clearer, which MonoGame platform demo did you load, iOS, Android, Mac, Linux, Windows?

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MaximKorobov avatar MaximKorobov commented on August 10, 2024

I did not load any OS-specified solution. I opened most interesting demo for me - CollisionSample.csproj, MonoDevelop on Mac automatically created new solution. It say that it need MacOS branch of MonoGame to compile that demo. I manually add it to solution. Next, it say that it needs DebugDraw.cs file, which is not included. According to solution file it should be in the same folder as cproj-file, but it wasn't there.

BTW, strange that MonoGame.Samples.MacOS.sln does not include that sample.

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CartBlanche avatar CartBlanche commented on August 10, 2024

I have added the file to this sample and added the project to the solution. This sample now compiles, but does not run because BoundingFrustrum API is missing an implementation.

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MaximKorobov avatar MaximKorobov commented on August 10, 2024

Ah, that's why project was not included into Mac OS solution.
Thank you.

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