carlosfdez / global-progress-clocks Goto Github PK
View Code? Open in Web Editor NEWFoundryVTT module for Blades in the Dark style progress clocks that show on the sidebar
License: MIT License
FoundryVTT module for Blades in the Dark style progress clocks that show on the sidebar
License: MIT License
Hi!
would it be possible to have some kind of API that allows an easy macro like i dont know.. clock.increase and clock.decrease?
Not sure where to report it, but this mod seems to have slight incompatibility with PF2e Dorako UI/UX.
The affected features are offset (but only BOTTOM position offset, TOP position offset works as intended) and color themes, which are just ignored.
Allow players to create, modify and own clocks.
Thank you.
Ability to have cycling clocks would be very appreciated.
Having a toggle that allows to click a filled clock again to instantly empty it would be really helpful for clocks that denote a progressing hazard or an ability cooldown/charge.
Lets say I want a clock with 24 segments. Option to create it as 2x 12 sized clock would be cool, it can be difficult to see how many segments are filled.
Both 12 sized clocked would be tied together and displayed in one row next to each other.
This is actually two for one, but it is similar enough to not warrant separate posts. Having an ability to mark the clock with two separate colors would be a great addition to the module.
Type A: Clock Style option for changing the inactive segment color.
Use case: VS. clocks, e.g.: Faction control of territory, public opinion tracker, etc.
Type B: Clock that can mark inactive segments in two colors (counting successes and failures).
Use case: More niche example, but main use case is the story resolution mechanic for Monster Care Squad, that relies on clocks with ternary states.
Hi! I'm interested in creating a fork of this repo to make some adaptations for my own use case, but I see you haven't included a license at all, so I thought I'd ask first to make sure you're okay with it.
Hi
This is a quite odd issue and never happened to me before, actually I got various Foundry Instances and it only happens to me in one of them.
I can´t effectively click any elements in the canvas that are placed anywhere over the largest clock created. Is like there was nothing there. Attached you´ll see a couple of screenshots where you can see what I can highlight and what I cant .
Anything that is on the right of the red line is not clickable
I have a problem: in my current campaign: I have 18 faction clocks, 6 situation progress clocks and 2 player actions clocks... and I'm running out of space on my `32 display. If I add 2 more clocks I wouldn't see "Add clock" button. I would appreciate if there was an option for space adjusting, such as folders, sliders, or a second row of clocks. It would also be great if there was an option to make some clocks only appear in one scene or a few.
Thank you for this modification. It has been a great help to me!
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