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This CDDA mod rejiggers and strengthens some mutations and creates new ones to hopefully make the less flashy mutation lines more interesting to play and make mutations more fun overall. Requests, critiques, and suggestions are welcome!

License: GNU General Public License v3.0

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sly_mighty_morphin_mutations's Issues

MUZZLE_BEAST is a replacement for itself

Because MUZZLE_BEAST copies from MUZZLE, MUZZLE_BEAST is a replacement for itself. This will cause the game to crash if the player gets this mutation.

MUZZLE_BEAST should be implemented as a new mutation, not copied from MUZZLE to avoid this

Multiple definitions of SCALES, LUPINE_FUR, SLEEK_SCALES, INSECT_STINGER, et al

SCALES is defined twice in basegame_custom_overrides.json, resulting if the following error:
ERROR : src/main_menu.cpp:929 [bool main_menu::new_character_tab()] Error: SCALES (mutation_branch) has two definitions from the same source (sly_mutation_improvements)!

Fix:
Change line 106 to "ugliness": -1
Delete lines 149-158

LUPINE_FUR is also defined twice in basegame_custom_overrides.json
They are identical, so one copy can just be deleted

SLEEK_SCALES has the same issue, with the same solution.

INSECT_STINGEWR has the same issue in basegame_mutation_custom.json
The two copies are not identical, with the second copy missing "changes_to": [VENOMOUS_STINGER" ],
The second copy should be deleted

VENOMOUS_STINGER has the same issue. They are identical, one copy can be deleted

Sorry I stopped giving line numbers - I was fixing these in my local copy as I encountered them, so the line numbers changed

TOUGH2 is a Cattle mutation, but TOUGH is not

TOUGH2 is in the category CATTLE, but TOUGH is not. This throws an error and may make the mutation inaccessible

Fix:
In basegame_mutation_overrides.json, at line 860, add "CATTLE" to the list of categories

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