Comments (1)
Hi, I think "remove the transformation due to the rest pose" is a bad description. I should fix it.
Basically it's computing the vector from the joint to the vertex, so the rotation of that joint can be applied to that vector to calculate the vertex's location after posing.
You can also check the concept "linear blend skinning" for a better understanding.
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Related Issues (20)
- SMPL : 3D joints positions to pose rotations HOT 1
- SMPL joint names and its indexes HOT 4
- No module named 'smil_np'
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- there seems no great improvement with SMIL HOT 1
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