Comments (6)
Issue is non-existent on the latest commit as of now. I'ma close this!
from sodium-fabric.
Sodium re-implements the entire smooth lighting engine in order to improve chunk rendering performance and to fix a few graphical issues. As a result, the rendering between the two will not always be identical.
However, it is rather difficult for me to tell the difference between these screenshots as they've been compressed heavily and the camera moves between each shot. If you're able to, cleaner images would help a lot in diagnosing this problem.
from sodium-fabric.
It might not be obvious as the marking is not clear but if you look near big outline just on the inner side some blocks look de-saturated/brightened
in this area:
Alot more contrast:
Edge here:
this should make it a bit clearer
from sodium-fabric.
Sorry for the images but the issue is hardly noticeable.
With sodium:
You may be able to tell that the wall of the house is outlined by a two block wide lighter grass strip.
Image highlighting the border of where the shadows are to make it more clear.
Light level near the house (using Vanilla):
Light level further away from the house (using Vanilla):
The light levels are the same when using sodium of course but the coloring of the grass (shadows) is brighter than normal grass which makes no sense...
from sodium-fabric.
Are you using the latest revision of Sodium? There were some issues in an earlier version with the vertex encoding stage that caused weirdness like this.
from sodium-fabric.
Are you using the latest revision of Sodium? There were some issues in an earlier version with the vertex encoding stage that caused weirdness like this.
Let me recompile. Here are some further screenshots of the issue for now:
from sodium-fabric.
Related Issues (20)
- Summarized dependency of Sodium in Entity Texture Features (ETF) mod HOT 2
- The renderSectionManager property of SodiumWorldRenderer is null, leading to a NullPointerException when calling the getVisibleChunkCount() method. HOT 1
- Unreported Exception thrown when trying to load into a World HOT 2
- My game crash when i create a new world (Minecraft Java 1.20.1, fabric ) HOT 2
- minecraft crashes on server/world open HOT 2
- Incompatibility with Emotecraft HOT 5
- When the player is in a fluid of "The Bumblezone" mods, some chunks are not rendered HOT 1
- I was told to come here HOT 2
- Sodium causes water to render weird HOT 1
- Bug from something, warning says to report to this github HOT 1
- game crashed when opening options menu HOT 2
- Modrinth page has dead links HOT 7
- Leaves texture using vanilla texture HOT 2
- Sodium Crashing on world load & Rendering issues HOT 2
- Sodium shows lower FPS, overall performance, and stability compared to Vanilla Minecraft on Apple Silicon HOT 1
- Video settings are not updated correctly HOT 1
- no sodium 5.8 for 1.20.2???? HOT 1
- Mipmapping HOT 2
- Startup crash when using NVIDIA 470.xx drivers on Linux HOT 1
- Sodium crashes when trying to join a world/server HOT 1
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