Comments (5)
I'm very busy (and will be for some time), but I can make a compatibility mode (make my mod use sodium if sodium is loaded, or behave normal otherwise)
I don't (yet) know how can I change sodium to render differently..
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The mod author can set a mixin rule to disable features.render.entity
, but this won't work with Iris, and it will reduce performance in the general case.
Not really sure why this mod is broken. Sodium should just be rendering what it's asked to. Needs investigation.
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Not really sure why this mod is broken
EmoteCraft replaces the quads in cuboids with its own when playing the bending animation, which is not possible while sodium completely replaces cuboids
But they have a second way where they just replace the Cuboid render with their own, which also doesn't work with sodium because sodium overrides the vanilla renderer calls.
This all works by redirecting the render in ModelPart, which is exactly what was overridden by sodium
from sodium-fabric.
Hmmm... we'll have to figure out some kind of interface they can use then. I don't see a way to avoid a conflict here otherwise. Suggestions welcome.
from sodium-fabric.
I think @KosmX will comment here or fix this incompatibility herself
Most likely this incompatibility is similar to #1627
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Related Issues (20)
- When glDebugVerbosity is set to 2, an OpenGL performance warning is in the log file
- Animated GUI textures with repeated frames can desync/freeze when Only Animate Visible Textures is enabled
- Automatic material downgrading of quads with appropriately simple textures
- The Driver of GPU wrong HOT 1
- Sodium crash HOT 2
- Suspected Mods: Sodium (sodium)
- game crush
- Add upscaler HOT 1
- Default option for Vignette
- confused on why this is going on HOT 1
- Weird water and leaves rendering issue on Fancy/Fabulous graphics on 1.20.1 HOT 1
- Clouds render through terrain while picking up items HOT 3
- UI BUG? HOT 1
- deadlock in worker thread closing
- Sodium is not compatible with Minecraft 1.20.6 while listed as supported HOT 8
- Textures glitch out when using resource packs with sodium and waystones HOT 2
- Game crashes on attempting to open (logs told me to report here) HOT 3
- Intel Graphics Driver Error HOT 3
- Armor/Block outline becomes invisible/bugged in 1.20.5+ HOT 2
- Please actually fix the submitter did not read issue template label not following the Sodium issue and pull request tracker labelling scheme HOT 2
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